John Whitehouse
Those who are used to the Dynasty Warriors franchise will at least be happy to see some of the characters that they love from the series, along with lots of nods and winks. But Omega Force's difficult position of needing to please both fans of the franchise, while also trying to bring in fans of a different kind of genre, has resulted in a muddling experience that may start out promising for turn-based newcomers, but quickly turns stale.
Despite having one of the most generic titles I’ve heard in a while, Neon Chrome has a lot going for it – a solid rogue-like, with plenty of upgrade options and exciting action. It’s such a shame that the HUD issue put a dampener on things. As it stands, I would have to recommend waiting on this until a patch it released to address the semi game breaking bug.
All in all, Obliteracers feels like a missed opportunity. There are some great ideas buried here. But missteps with the gameplay mechanics means that this game is likely to fall behind the pack when it comes to action racing games.
Animal Crossing: amiibo Festival could have been really fun. But the lack of things to do during the main game hinder it so badly. The reason why Mario Party is so beloved is because of the crazy variety of action available on offer as you're running around the board. It's the thing that lets this game down the most. Everything else has been crafted to the standard you would expect of a game bearing the Animal Crossing name, it is a shame that the core gameplay couldn't hold up its end of the bargain. It's the perfect example of 'So close, but yet so far."
Is The Crew 2 an improvement on the original? Without a doubt, yes. Should Forza Horizon be worried? Nope.
I Am Setsuna desperately tries to pull us back in time, but just feels old and worn out, no matter how good the fresh new lick of paint looks.
It's a shame that Monochroma ended up this way, as there are sparks of brilliance buried within. There is a real quality to the sound and level design, which really add to the atmosphere and the puzzles could have been challenging with a little extra work. But the poor controls and the frequent frame-rate issues hamper this puzzle platformer.
With all the money and development time thrown at this game, is this really all they could come up with for their DLC – three maps and no new modes? Even with a cheaper price point, it's hard to recommend this pack.
PUSS! is by no means a bad game, I just found myself playing it, getting frustrated quickly and then closing it down and coming back to it later. For those that enjoy this kind of challenge, one that we rarely ever see in video games, PUSS! will certainly provide hours of fun. Just know what you are getting yourself into.
Feeling very dated in both visuals and gameplay I really can’t recommend it at the full asking price, especially as there are ways in which you can still get hold of download codes for the original release at a fraction of the price. It may have been a different story had there been more work done bringing the game up-to-date and squishing those darn bugs, but this feels like nothing more than a cash grab to make up for some of the money spent on purchasing the IP. Wait for a price drop.
Road Redemption isn’t what I hoped it would be, and that may not be entirely the game’s fault. Nostalgia can be a cruel mistress. However, the flaws on show here do prevent the game from standing up on its own, and although it can be fun and engaging sometimes, I would recommend waiting for a price drop before picking it up.
I have to give props to Light Tracer for attempting to take a classic genre and flipping it on its head to fit in VR. In some areas it shines, but it is where it counts the most, in the controls, that the game just falls short on. If you have a PSVR collecting dust, then there is value in picking Light Tracer up and giving it a try, if only to experience a platformer in VR. But I would recommend maybe holding off for an inevitable sale.
This game is probably best being held off on until a price drop.
10 Second Ninja is certainly well designed from a gameplay standpoint, but misses out on being great through the shear difficulty of it. But if you enjoy a real tough challenge, and if your reflexes are sharper than mine, then it might be worth a shot.
[H]aving played many dual-stick shooters in the past, there is nothing really here that stands out as excellent. Just average.
Whilst Bladed Fury was a joy to look at, I feel it was let down slightly where it counts. This isn’t to say it is a bad game, or even an incompetent one. It just felt like a lot of games that came before. It is certainly worth checking out for the gorgeous visuals and atmosphere, and the story is pretty decent as well. Just don’t expect anything too fancy or groundbreaking in the combat.
The Vasara Collection is an unusual choice for a modern game port.
Mothergunship is for those who don't mind punishing themselves and who like to break through walls to make progress. Challenging and with a unique gun crafting mechanic, the game manages to break the mold slightly. But with some performance issues and the uninspired settings I feel that the game may be better served with a price drop.
Nova-111 is a nice departure from the usual sci-fi side scrolling games that we are used to. By making it a turn based puzzle game, Funktronic Labs have made something that stands out a little. With its simple design and helpful tutorials, Nova-111 is easy to get in to, but don't be too surprised if the game doesn't hold your attention for too long.