Dave Payerle
If you purchased the developer's 2014 game Basement Crawl you can download Brawl for free, but other than that it should be avoided.
For players who enjoyed The Talos Principle, Road to Gehenna is exactly what it should be – more, harder puzzles and another opportunity to dig into a deep and interesting narrative.
The Taken King easily eclipses both previous Destiny expansions in quantity and quality of content, and goes a long way towards making Destiny the game what so many of us have wanted.
Rise of Iron has its moments.
For those who have already played [Crimes and Punishments], Devil's Daughter will provide the same fix in the same way that a low fat version of your favorite food does, in that it's not as satisfying as you would like it to be. It doesn't help any that Devil's Daughter also offers less game for more money. It's a shame, because the story here is enjoyable and the ending has some legitimately tense moments, but almost everything about it feels like it could have, and should have, been better.
Hidden Agenda is a hard recommendation, because the game feels like a natural fit to share with non-gamers, but we had one playthrough that ended so abruptly and unsatisfyingly I thought we had somehow skipped a section, and had I brought this game out at a party I would have felt like we totally wasted two hours.
The Forsaken expansion is tough to score, because even after 20+ hours I'm not sure how I feel about it. Certainly I feel like Destiny 2 is better than when I stopped playing all those months ago, but the reality is that most of the things I am excited about is Bungie reverting changes that were bad ideas from the beginning. It's hard to give a lot of credit for fixing something to the person who broke it originally. Still, it's a fantastic shooter experience, and I found myself doing things that weren't really going to advance me just because I was having enough fun that I didn't care.