Andrew Todd
- Mass Effect
- GoldenEye 007
- Gone Home
Andrew Todd's Reviews
FromSoftware's latest is typical of game sequels in that it's a refinement, not a revolution. This series' lore is so dense and so vague in its connections that there really isn't a "best" place to jump in, so newcomers might as well do so with this, the most polished game in the series. Veterans will relish the fresh challenges and twists, while reactions to the references to Soulses past will vary per player. But for all players, make no mistake: this is Dark Souls. What you get out of it is proportional to what you put in.
The core activity is a repetitive fetch quest, and narratively it has no satisfying conclusion or even any build-up. It's easy to get lost in Adrift's space environment, but in the end, Adrift is just as lost as you are.
1979 Revolution: Black Friday is a groundbreaking game, not in terms of gameplay, but in its depiction of real historical events in an accurate, thoughtful manner, and its exploration of a genre rarely touched by video games.
For all the time-travel hocus pocus Remedy dropped into Quantum Break, the one superpower missing is the ability to get your time back.
Hitman’s second episode adds another sprawling environment in which to enjoy doing bad murders, and sports gameplay options that demonstrate the game's mechanics are on the right track. But although Hitman will likely become a solid addition to its parent series eventually, it’s hard to recommend it at this stage.
Naughty Dog has capped off its flagship series with a visually stunning, viscerally thrilling adventure, and incredibly, the studio says it will push the PS4 even harder in its next game. I can't wait to see what that looks like.
If only there were a Lily following the developers around, Frozenbyte might’ve been guilt-tripped into giving Shadwen the polish it needed.
If you can get a group together, though, you’ll fall in love with Push Me Pull You.
EA's sequel gets lost in its open world.
Blizzard has brought all its experience to bear on the design of Overwatch, and the finer details make it a joy to play.
At four or so hours, it’s an incredibly concentrated burst of imagination that outdoes its predecessor in just about every way.
Beautiful, innovative, and empty, it’s an amazing achievement but a boring game, all breadth and no depth.
Batman’s first episode ends on an exciting and intriguing cliffhanger, promising a story that feels genuinely new for the franchise.
Contained yet sprawling, outwardly simple yet inwardly complex, Cyan has delivered a welcome change of pace from 2016’s action-heavy release schedule.
No amount of extra quality assurance testing would fix the basic issues at the heart of ReCore.
Bungie has tied a neat little bow on a game that started as a clumsy experiment and grew into a handsome online experience.
Blow didn’t just meet expectations; he avoided them entirely, delivering a game that hides deceptive depth in its colourful environment.
Darkest Dungeon ain’t for everyone. It’s complex, difficult, and appeals to a specific niche of horror fandom.
Mafia III’s compelling narrative inevitably comes crashing down the moment it starts being an open-world action game.
The game treats Lara like shit, threatening to freeze, drown, impale, burn, eat, or otherwise murder her at every turn.