Andrew Todd
- Mass Effect
- GoldenEye 007
- Gone Home
Andrew Todd's Reviews
No amount of extra quality assurance testing would fix the basic issues at the heart of ReCore.
When a dude in power armour stabs you dead for the sixth time, it doesn't invoke feelings of despair - or any feelings at all.
Blizzard has brought all its experience to bear on the design of Overwatch, and the finer details make it a joy to play.
If you liked XCOM: Enemy Unknown, you'll be right at home in XCOM 2. Frankly, Firaxis doesn't seem interested in bringing non-fans along for the ride - the lack of console support and the in-the-deep-end story and gameplay confirm that.
Between its graphics, its storytelling, and its character-driven gameplay, Until Dawn represents many of the things that truly excite me about this generation of gaming.
A unique infusion of roguelike mechanics into a surprisingly directed game, it's still got everything it had going for it back in 2012. Even that gamebreaking glitch.
If you think walking slowly around an empty village sounds like a load of bollocks, this probably isn't the game for you. It's more of an immersive narrative than an action-packed piece of entertainment, and if the PS4 wasn't already struggling with frame rates in this version, I'd say it's ideal for virtual reality.
Despite its charm, Sierra's episodic reboot isn't winning any tournaments.
About as exciting as watching the tide come in.
Metal Gear Solid V is riddled with flaws - the story makes no sense and is paced woefully inconsistently, the menu systems could be a lot more intuitive, and as previously mentioned, its treatment of women could stand to improve (sigh). But damn it, the core stealth mechanics and sense of progression are so strong, it's compulsive playing.
The latest Telltale tale is funny, ambitious and better than the games upon which it's based.
By cobbling together cliches, Dontnod have somehow created an earnest supernatural teen drama with clunky-ass dialogue but a real sense of love behind it. I actually like the weird distance between the game and reality, likely also due to the writers' disconnect from their subject material. The cliches are played with such heart that I can't get mad. After hitting the episode's Magnolia-esque ending, I'm genuinely excited to see where the story goes from here.
EA/Coldwood's charming adventure comes apart in the gameplay.
You might not relate to everything the Greens have to say, but you won't forget it.
It's a triumph of writing, atmosphere, and dialogue design, let down by a story that builds up such an ungainly weight of entertaining strangeness that it can't quite stick its landing.
Beautiful, innovative, and empty, it’s an amazing achievement but a boring game, all breadth and no depth.
Hitman’s second episode adds another sprawling environment in which to enjoy doing bad murders, and sports gameplay options that demonstrate the game's mechanics are on the right track. But although Hitman will likely become a solid addition to its parent series eventually, it’s hard to recommend it at this stage.
If you can get a group together, though, you’ll fall in love with Push Me Pull You.
If only there were a Lily following the developers around, Frozenbyte might’ve been guilt-tripped into giving Shadwen the polish it needed.
The forgotten stepchild of Shooter Season 2016.