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Andrew Todd

ghostsharkhunter
mistertodd

Favorite Games:
  • Mass Effect
  • GoldenEye 007
  • Gone Home

97 games reviewed
63.1 average score
58 median score
25.0% of games recommended

Andrew Todd's Reviews

Andrew lives in New Zealand, working in film and theatre in addition to being a games writer.
Unscored - Jazzpunk
Feb 10, 2014

Jazzpunk ends with an unconventional boss fight culminating in an excellent subversion of boss-battle tropes. If the whole game were as smart as the final confrontation, it'd be a much easier recommendation. As it stands, I still don't know whether its worst jokes are intentionally bad or not.

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Unscored - Among the Sleep
Jun 2, 2014

Among the Sleep wants to be a combination of Gone Home and Slender, but doesn't quite reach the emotional and storytelling highs of the former or the bowel-rending scares of the latter. Krillbite have done some fine design work, though, and the core idea is new and unique enough to give the promise of greatness to come from the new studio.

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Aug 4, 2014

By pulling off an unforgiving juggling act of resource-management and survival, it nails the atmosphere of despair it aims for. But there's a point where the statement has been made and players need something more - and unlike Sgt. Burden and his crew, the player can simply walk away from Gods Will Be Watching.

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Oct 7, 2014

It's all too rare that we get games like this, where the mysteries are genuinely intriguing and can be played at one's own pace. The Vanishing of Ethan Carter is weird and macabre in delicious and often surprising ways. Its tales of madness intensify an already-oppressive atmosphere of decay, telling a compelling story of a town gone mad and a kid trying to make sense of it all. It's just that those stories are so well-hidden behind invisible game mechanics that players themselves may go mad in the process.

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Unscored - Shelter 2
Mar 16, 2015

In the first game, there was a sense of progress and achievement, and of variety in gameplay. Now, we're faced with repetitive rabbit-hunting and the bane of all open-world games, meaningless collectibles.

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Unscored - Her Story
Jul 31, 2015

Like the terrific TV miniseries The Staircase that appears to have inspired it, Her Story is less about determining guilt than growing to understand a set of characters. That's more interesting than a guilty or not guilty verdict anyway: a verdict closes the book, while understanding leaves it open for further contemplation. And as a narrative and as a game, Her Story is worthy of much contemplation indeed.

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Unscored - The Banner Saga
Jan 20, 2014

No, The Banner Saga hasn't reached its destination yet, but again: it's all about the journey.

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Unscored - Dark Souls II
May 1, 2014

I hate and love Dark Souls II, much as I hate and love myself. In presenting such a challenge that I question why or even if I truly love video games, Dark Souls II achieves exactly what it sets out to do. Is it for everyone? No. I'm not even sure if it's for me. It does keep me trying, trying again though, and that's something.

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Unscored - Convoy
May 18, 2015

Convoy is a great idea executed with mixed success. Visually and aurally, it's pretty gorgeous, but the gameplay feels too unpolished and simplistic to do justice to its scenarios.

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Jul 21, 2015

Whispering Willows is a super-interesting story, bundled up with a gorgeously-rendered but tiresome adventure game.

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Unscored - Thief
Mar 6, 2014

The Thief name has a significant legacy in the stealth genre, and Thief, confusing title and all, is clearly straining to live up to it, with its inclusion of water arrows, "taffer" references and more. It's even sort of successful. Even with concessions to 2014 game design - the optional Focus vision mode, the linear escape sequences that might as well be quick-time events or cutscenes - the core stealth still works. But the weakness of everything around it made me wish I was playing Dishonored.

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Feb 4, 2014

Octodad: Dadliest Catch's back half wouldn't be so disappointing if the front wasn't so wacky and enjoyable. The titular octopus has the potential to gain as iconic a status in indie gaming as Meat Boy or Minecraft Steve - he just needs a consistently great game to achieve it.

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Unscored - Transistor
May 22, 2014

The Bastion followup has intriguing characters, great gameplay and a murky story.

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May 23, 2014

Wolfenstein: The New Order is the best kind of exploitation: the kind that lures you in with an outrageous premise, but then surprises you by committing to that premise completely, delivering the promised spectacle but telling a great story in the process. It strikes a precarious balance between silliness and sincerity, and for the most part pulls it off. I for one am amazed at how well it works.

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Unscored - Watch Dogs
Jun 5, 2014

Ubisoft's new IP might be really good someday. But today is not that day.

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Jun 10, 2014

Murdered: Soul Suspect's story is better than the ways in which you interact with it. Despite several clever gameplay ideas, it may be better suited to being a miniseries. The detective work feels like ticking off items from a list, not creative thinking. Still, it's a fun, novel experience to play as a ghost. Especially when you get to possess a cute cat.

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Jul 7, 2014

Valiant Hearts is a rarity: a game from a massive AAA publisher that plays out a personal and intimate story in a largely untapped historical setting. More of that, Ubisoft.

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Sherlock Holmes: Crimes and Punishments is a member of an unsung breed of games: the kind that rewards critical thinking and judgement over twitchy reflexes, strategy, or putting the right pegs in the right holes.

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Unscored - Alien: Isolation
Oct 22, 2014

By the time I reached the end of my sojourn on Sevastopol, I'd been beaten, bruised, shot, electrocuted, bitten, and burned. I'd gone into the heart of the alien nest and into the icy black vacuum of space. I'd jumped in terror at sounds coming from all sides, and forced myself to continue when all hope was lost. But I fought through it all, dammit, and came out on the other side a changed woman.

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Nov 14, 2014

Activision injects some much-needed fun into their cash cow's bones, but its brain is still paranoid and its heart still cold.

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