Jon Irwin
Super Mario 3D World is an embodiment of joy.
Wii Sports Club shows the beauty of fixing what's not broken
Remember: NES Remix only pretends to be a simple game. Nintendo understand the deadly allure of both nostalgia and perfection: they introduce new players to The Way Things Were; they also challenge long-time players to prove their skills. Make no false move in any given level and be granted three "rainbow stars," an award for mastery and masochism in equal measure. I've lost hours to repeated attempts at meaningless three star scores.
[T]hese enemies aren't simple stock obstacles, they are characters, and each has personality inscribed on its very design. There is no dialogue, no developing relationships, no other holding cell for these creatures' beings other than the way they look, move, and react. And yet each feels whole, even as it serves its sole function: to be jumped upon, avoided, or hit by a barrel.
Mario Kart 8 warrants another go.
Scram Kitty is a game that shrugs off modern-day descriptors. It's not a throwback. It's not an open world. It's not a roguelike. There are no QTEs. No pixellated faux-8-bit art. Everything's slick and beautiful in some weird, Neo-Hanna Barbara future world of space cats and perpetual sunsets.
Pushmo World is more of a great thing, and that's hard to complain about. But as the Wii U increasingly looks like a poor child captured in some mysterious restraints, I fear shiny versions from the past won't unlock these unfair shackles. Let's hope Nintendo does their best sumo-cat impression and gets to puzzle-solving like we know they can.
I’d love to have seen a more radical take on each title’s conventions in order to play a mash-up that’s truly different. As an advertisement for each legacy franchise, though, Professor Layton vs. Phoenix Wright is a solid showcase for what both do better than any other game, if only by default.
If you hold certain made-up heroes in higher regard than others, you may blanch at seeing them debased like this. But these heroes, like all others, are just toys in a bin. Play with them as you will.
Super Smash Bros. finds more tricks to play on Wii U
In this way, Kirby and the Rainbow Curse is the more realistic of the two games released last week. Though one stars a human being walking among recognizable landmarks, employing guns and knives and other things of our world, it is the little pink ball of clay and his merry band of floating spike balls and giant hands with mouths that recreates a more believable, tangible world.
In this way, Mario Party 10 is the purest embodiment of an actual board game yet seen in the series. The effort may be lost on long-time fans who play a videogame version for a reason. But there is something to playing on a screen while still feeling the weight of a toy between your fingers. Maybe this is why my poor Monopoly Iron failed to move the hearts of many: It was lighter than all the rest. With computers the size of business cards and a world's information floating in something called the cloud, we crave tangible objects. Or maybe, taken over by the spirit of competitive bloodlust, it's just more fun to hurl Luigi across the room at your buddy for stealing all of your coins. Either way: Choose carefully. Mario Party just got real.
Splatoon is not trying to corral unearned cool points with obscenity. Splatoon does not push us to accept its weirdness. Splatoon merely opens its suction-cupped palms to the sky and says, "Here," and we graciously accept, parched by the years of dusty, war-torn, bone-dry purveyors of damage masquerading as games. Each waterfall was in fact an oasis. Instead, Splatoon showers us with a heavy goop that feels amniotic. We emerge, new and refreshed. We are all squids now.
We want to play in ways beyond the gaming population's insular past, cavorting through catastrophes and destroying the present. Our future depends on the ability to create, and design, something new. It's fun to tear something down but there's a deeper joy in building something up. Besides, there's nothing more catastrophic than the wrong wallpaper.
But it turns what could have been just another fantasy storyline into something closer to a puppet show. We, rapt by these figures on sticks, know it's all malarkey but can't wait to see what happens next. Even if—especially because?—we know they're all just cardboard and glue.
Star Fox Zero is a very fun game. But you first need to learn that lesson the hard way.
Reminders such as “The Story So Far” descriptions are available for the forgetful among us, and the next direction to venture will often be highlighted by talkative villagers, as is the custom. Ice-covered landmasses and lava-spewing volcanoes await. Dragon Quest VII may not rewrite the history books, but if you’re in the mood to sink into a thousand page tome, and could stand to be charmed by a smiling dollop of sentient goo, you’re in the right place.
What’s so impressive about this latest Paper Mario game is that, for all intents and purposes, it could have been just as grinningly dumb. This is an adventure revolving around the antics of paper-thin varietals of cartoons. No one expects Tolstoy. But the writing is smarter than most serious videogames attempting to evoke actual emotions. And that attention to detail—and a restraint diametrically opposed to its surface lunacy—is what makes the experience so humorous.
If you’ve messed about on the Wii U game and simply need to make 2D Mario Levels on the bus or in your bathroom, the 3DS version fits the bill. Otherwise, you’ve seen most of this circus before. If, however, you have never participated in the glory that is mucking about in an interactive toolkit for one of gaming’s most revered franchises, Super Mario Maker on 3DS becomes something like an essential backpack, or deserted island, companion. Long may you run.
While the world often feels lifeless, and the combat runs on the routine side, the cast of loveable (and hateable) characters is sure to keep you locked to the screen a few hours at a time wondering where everything will lead. The game could’ve passed with the title Atelier Firis: The Mysterious Journey, because that’s exactly what it is. When I’m wrapped up with Atelier Firis, I’m likely to go back and check out the rest of the series as well and see just how we got to this point.