Austin Trujillo
- Uncharted 2
- Danganronpa
- The Last of US
Austin Trujillo's Reviews
I'll always love Parappa. It's due to this love that I have to be harsh here because I expect better from the origin of rhythm games. We'll just have to believe if he ever comes back he makes a debut that feels like a modern rhythm game should.
Bedlam unfortunately didn't have very many high points for me, other than having some solid gameplay that was plagued by mediocrity in its world. The sound design was nice, the graphics were lackluster and the overall experience left me wishing for an overall better experience.
If you're ready to spend a few hours holding up on your control stick, looking at some colorless environments for shoddy clues that are imperative to the plot, and a lot of head turning for some cheap jump scares, then Here They Lie was made for you. Otherwise, I would not waste the time with it.
I like Telltale games for the most part. I loved The Wolf Among Us and Tales From The Borderlands. Those were also games that I played years ago. As of now, the engine feels the same if not slowly getting worse. It could also be that I was more forgiving in the past when I was playing those games on older hardware. Now it is 2017, and I'm all out of patience. Guardians is hindered by its engine and will continue to be if Telltale does not change, which is a true shame.
Mario Party has enough entertainment in it to still be a fun game to grab a couple buddies and play with, but given the choice, I'd easily pick older iterations over this title. The fact that you can go whole segments without even touching a mini-game and the hollow offerings of amiibo mode make this game a pretty big party pooper.
Goat Simulator is funny, it's incredibly stupid, it's utterly simplistic, and it may charm you, or make you look at it with disgust. It's an okay game to pick up and play, but not enough to commit to for days on end. All in all, you just have to decide. Do you want to spend your money to be a Goat?
They say beauty is in the eye of the beholder. In Andromeda, I was beholden to beautiful environments and robust gameplay, yet marred by inhuman animations and a story more loose than spare change in a long woolen sock. Andromeda is a galaxy of empty promises and one I could not find enjoyment in.
Playgrounds sure isn't an NBA Jam, but it feels okay for a return to arcade style basketball. I'd like to see EA try again in the future, hopefully taking some of the bare minima they've learned from Playgrounds to make a more enticing experience.
If you didn't play RE6 on previous gen and want to play it now, this is the best version of the title and the easiest way to do it.
Zestiria does some interesting things with its battle systems but really falls short in terms of story telling and artistic presentation. Although I feel this title would make for a better entry point into the Tales of franchise, it hardly feels like one of the more stellar games in the series. Give it a shot if you're a die-hard fan, but take caution if you're new to the Tales of games.
Citizens of Earth was an ambitious RPG that set out to bring back the classic RPG styles of Earthbound and the like, but the standards of that genre really fail to take their place among RPG's today. There's fun to be had, to a point, and it's worth checking out if you're a fan of those oldschool games.
Battlefront was a game I highly anticipated, played like mad, and probably won't revisit. It was fun for the time I got out of it, but the lasting appeal, the lacking sense of progression, and the repetitive nature quickly pushed me away from the game. It's a perfect title for a die-hard Star Wars fan that wants to enjoy a cool multiplayer experience, but only if they are ready to play the same thing over and over again for a long period of time.
Hyrule Warriors was an interesting experience. The Zelda Aesthetic was enough to keep me engaged for awhile, but in the end I came to realize I was just mashing the A button to progress through most of the game. The Hollow Game modes offered, and the lack of any engaging in game content is what kept me from having any lasting playtime with the game. I found myself only being able to enjoy the game in short bursts, before wanting to set it down and play something else. In the end, It's an entertaining Zelda skinned game, but doesn't do anything to really change or set itself apart from other Hack and Slash games.
It has its share of shortcomings but still a relatively solid title, all things considered. Nom Nom galaxy offers something for everyone, it just doesn't feel like ENOUGH of that something.
The Witch and The Hundred Knight was not a bad NIS game but certainly wasn't one of my favorites. As a huge Disagea fan I was left with some good and bad tastes in my mouth, mostly just relating to the quality of the port. I still think the game is worth checking out if you're looking to scratch the itch of a decent dungeon crawler, especially one that is so funny and dark like this game.
Splatoon is an example of a game that actually suffers from the fact that it doesnt have enough to offer. Quite frankly, I adore the game, and the only frustration I get aside from bad lobbies, is the fact that I don't have MORE of it to play! Splatoon was incredibly fun to play, but overall felt like an incomplete game from its launch date. I would love to see Nintendo remedy the situation more with future content, and I won't discourage anyone from buying it either. Maybe wait until the game has some more to offer, but don't miss out on it. I still think it's a really fun game overall.
All in all, Life Is Strange was well... strange. While I found myself nitpicking characters and plot development, I still was drawn into what would happen next, what all my decisions would effect in the future, and just what in the world is happening in this town? Life is Strange is the kind of game where you don't have to fear imminent death or sweat the danger and fear of the world around you. Instead, it's a very humane take on the episodic genre, with some supernatural tendencies sprinkled in. I honestly am very interested to see where this strange journey ends up in the next episode, releasing March 2015.
World of Final Fantasy certainly did not scratch any itches for me, but I can't truly lambast it for what it is. I mean look at those faces! In terms of its gameplay and story, while repetitive and not entirely engrossing, there is charm and care put into this world that truer fans than I can appreciate. There's a good game here, but it certainly isn't for everyone.
Grand Kingdom isnt my favorite tactics game as of late, but I certainly didn't dislike it. It was a welcome little serving in a buffet of tactical rpg's, and one I wouldn't recommend skipping over.
Overall, while it isn't some incredibly intense new offering, 4-II does enough to make veterans and newcomers happy. Normally I find myself bored slashing through hordes over and over, but 4-II had a certain charm and a much better experience that kept me going. I'd recommend it to anyone that hasn't played 4 before, or anyone who is a die hard fan.