Steve Farrelly
Lessons were learnt and learnt well. The looming Darkness has not consumed Bungie at this point in time. Quite the contrary. Destiny 2 is the glorious self-rez fans have been praying for. Stop orbiting it and dive in, today.
The art is something the videogaming landscape has never seen before and is, arguably, worth the price of admission alone. But we come for the art, and stay for the challenge. And boy, does Cuphead have challenge in spades.
Absolutely worth your investment.
You just need to have the patience to sit on the pot for a while, before you can decide to shit and move on (to awkwardly mess up an old saying).
There's plenty here to love, but you will need patience and you will need resolve, because the orcs and their player-defined society is a thing of, as I said earlier, unnatural beauty, it's just a shame the rest of the game suffers in their expanded development wake.
Another great Holiday release to add to your (likely) growing pile.
One of the year's better action games and well worth some time in its scorching sun.
It's a wonderful fit on Switch and shows there's a mature lifeline on the horizon for Nintendo, and the Nintendo loyal above the age of 15, ahead.
Honestly, I can't recommend Hand of Fate 2 enough.
I'm not here to rag on what it meant as a game back in 2005, but I am here suggesting that a visual overhaul of this nature -- in that it is glorious -- could have also come packaged with camera and gameplay fixes, at the very least. You'll need patience and determination above all else, but if you're an eye-candy sort of person, Shadow has it in spades. I just wish it also had a little something more as well.
(Please, Ubisoft, can we have some more?).
One of the year's excellent fighting game releases.
Both structured and full of open player-agency and emergent activity. It's a game whose game-world is designed for you to love and adore, to become intimate and at one with; to be equally terrified of.
I was always a critic of a Greek god being in an entirely different realm with different rules. I thought for sure the game was just using Kratos and the God of War IP to get it over the marketing line, but I've been proven massively wrong. This is a God of War game, and it's fucking brilliant. It has old-school game-design coupled lovingly alongside a modern storytelling tilt, and it marries the two in a contemporary and meaningful way. And playing on PS4 Pro on a setup like my Samsung QLED 65" Q8C with HDR, it just screams quality. It has old-school game-design coupled lovingly alongside a modern storytelling tilt, and it marries the two in a contemporary and meaningful way. And playing on PS4 Pro on a setup like my Samsung QLED 65" Q8C with HDR, it just screams quality.
Absolutely recommended.
The problem is our robot horse needs QTEs as well to get going and without enough blue blood, bled by actual gamers, it's a hard task and road to Maple Syrup ahead.
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And it was in my second ship battle with the inky Blooper that frustration began to set in, because he was bloody near on impossible to beat.
This is gaming at its absolute finest.
In the grand scheme of pushing a little sentient piece of wool through a level and a number of challenges; memories and what they ambiguously mean to someone who worked on the game, or some 'highbrow' lost concept of 'connection' is not something that drives me, or many others, through a game. Purpose and reward for effort is what does that, and so far the Unravel series hasn't unraveled that little design nugget at all.