Don Saas
Sonic Boom: Rise of Lyric is another plummet in the sad decline of the Sonic franchise.
Although the series' combat has never felt better, WWE 2K15 fails to deliver on the pomp and pageantry of professional wrestling.
Scrolls offers new depth to the collectible card genre, but a sluggish endgame robs some of the charm.
Switch Galaxy Ultra provides a thrilling sense of speed, but a lack of meaningful incentives dulls the fun.
Gravity Ghost combines gorgeous art with haunting themes in a slick physics platformer that is over far too soon.
A game where its most tolerable moments are tedious at best, Raven's Cry is a shipwreck of poor decisions and atrocious execution.
Mario vs. Donkey Kong: Tipping Stars takes too long before it truly tickles your brain.
State of Decay still hasn't become the game it wants to be.
Broken Age: Act II solves nearly all of the sins of the first half of the game while stumbling into a fair share of new ones.
Inside My Radio's synesthetic experience is hypnotic.
Windward is less of a high seas adventure and more of a soporific cruise for the geriatric crowd.
Magnetic: Cage Closed's reliance on imprecise platforming and nondescript storytelling makes the game's prison setting an unintended and accurate metaphor.
Massive Chalice can create hilarious moments of eugenics disasters, but other elements leave a lot to be desired.
Mega Man Legacy Collection is a fascinating peek into the 8-bit roots of one of gaming's most beloved franchises', but it can be unforgiving for a modern audience.
Satellite Reign allows you to create the cyberpunk team of your fantasy, but the game's broken pathfinding and enemy AI are too easy to exploit.
Devoid of the character and personality that makes wrestling fun, WWE 2K16 continues to fail to deliver the spectacle of pro wrestling while further muddling the game's core mechanical experience.
The Deadly Tower of Monsters contains countless odes to the golden age of sci-fi B-movies, but its gameplay is rote to the core.
Into the Stars delivers intense Roguelite space strategy, but reveals all of its cards too soon.
Breached wants to evoke the sci-fi survivalism of The Martian but fails to get off the ground.
When a location in No Man’s Sky isn’t being observed, it doesn’t exist. It’s just the potential in its formula in a program (possibly on a disc). When we play it, it becomes a tiny thread in an actual vast universe.