Bob Richardson
- To The Moon
- Final Fantasy Tactics
- Pillars of Eternity
Bob Richardson's Reviews
Modern RPGs owe much to Planescape: Torment, but that doesn't mean it's excellent by today's standards.
An expertly crafted story for those looking for substance and introspection.
A mesmerizing world with equally enchanting allies, but feels like an interactive hiccup.
An honest insight into the tragedy of loss in youth.
An honest insight into the tragedy of loss and growth in youth.
Undoubtedly one of the titans of modern RPGs, but not without flaws.
Probably best reserved for the most diehard fans, but even they should enter with caution.
Thanks to what Freebird Games has created, I don't have to wait to go to the moon to find paradise.
An honest insight into the tragedy of loss and growth in youth.
Quite possibly the best beat 'em up RPG hybrid out there to date.
A hidden co-op gem for action RPG fans.
A Final Fantasy for fans and first-timers.
Pillars of Eternity II: Deadfire is one of my favorite games of all time. In fact, it’s hard not to say that it’s an objective improvement over the first game in almost all respects except for the conflict. Following a god-statue just doesn’t inspire me the way being hit in the face with an ever-present catastrophe that devastates families did. Yes, Deadfire has fascinating themes of imperialism, cultural preservation, and politics, but those are secondary to the godly pursuit the Watcher and friends engage in. Despite this weakness and the relatively lackluster combat, Obsidian’s writers showcase why they’re the best in the industry and help lift Deadfire above its lesser qualities.
An epic close to an epic journey.
Enthusiasts will be initially underwhelmed, and then sated soon after.
A worthy flagbearer.
A lackluster roguelike in a sea of high quality.
A worthy flagbearer.
A capable introduction and healthy foundation.
I'm glad I played Seeker, Slayer, Survivor. This is an adequate DLC for an already phenomenal game.