Chris Priestman
Goat Simulator is the stupid game it wants to be
But the game's reliance on establishing such a personal connection in order to meet its noble goal of self-discovery does breed fragility. This becomes apparent in the game's multifaceted ending, which sees the game's creators striving to draw attention to the game's artificiality. Attention is drawn to the puppetry in order to take you out of the narrative and to reveal that your choices were futile.
Styx's greatest strength is in always providing another option when a passageway appears to be impenetrable.
Grow Up’s dedication to scalable verticality is all part of the thrill.
Capcom's remake is a spectacularly gory game that brings a classic in line with horror titles of today, and only at the loss of some of the original's beloved goofiness.Chris Priestman