Levi Rubeck


11 games reviewed
68.1 average score
72 median score
18.2% of games recommended
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48 / 100 - Submerged
Aug 26, 2015

Submerged is skeletal and unoiled. It is damned by competence: a short story that checks the boxes, but in doing so leaves no mark. I fell asleep twice while playing it, shaken awake by Miku's worsening cough, just looking to fix up Taku and motorboat out as fast as possible. It's a game that has no ambition and says nothing, and through that, quietly stumbles, erodes, and disappears, leaving no impression, no haunting memories.

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50 / 100 - Slain
Jun 20, 2016

Slain! reveals itself almost immediately as a demo tape with a splashy cover, a composition in progress that carries a spark of potential buried in the mix. It does not live up to the promise of its visuals, instead merely keeping pace with its influences white not daring any attempt to surpass them.

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Sep 13, 2016

The most flattering description I can offer Mother Russia Bleeds is that of an enjoyably formulaic brawler, but the ferocity of its execution was refined enough to get lodged in my head.

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63 / 100 - Strike Vector
Jan 28, 2014

There's a curve here; as in most games of Strike Vector's ilk, your blind spot will be your undoing. Go too long without checking it and at best you'll get a rude gesture, worst will find you busted up pretty hard. Being a bit rubbish at keyboard and mouse, I was rarely without someone's reticle on my rear, and in any given match it was highly unlikely that I would, you know, kill anyone. Even when I did those points were promptly negated by a crash.

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Aug 22, 2016

Death Road to Canada tells many small slapstick stories that end the same way.

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72 / 100 - Invisible Inc.
Jun 2, 2015

It's sublime when a plan comes together, but squirming out of a nasty mess takes a higher degree of patience and pressurized innovation. Anyone can play a map enough to have near-omniscience on a level's layout and just waltz through with nary an eyebrow raised. Invisible, Inc. doesn't deny you this experience at the beginner level, but it's more rewarding when played without a net (and it also allows you to customize challenges if you truly can't deal with an anxiety-inflating alarm, for example). Play spy and nimbly case the joint, then follow up as a hard-knocking crew left to bungle your best laid schemes and tango with the consequences.

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Feb 23, 2016

Driving is inefficient, extortionate, and most people are garbage at it, including myself. I couldn't comprehend why anyone would endorse the lie of the open road. American Truck Simulator reflected the anxious reality, but also allowed me to appreciate the grandeur of it all.

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Dec 1, 2014

Captain Toad has its little secrets, tiny rewards, difficulty level that blooms at a leisurely pace. By the pound, what Captain Toad offers most is interactive charm. Nintendo confirms that the chef received your compliments and your complaints. This experience is new and old, the closest approximation of the feel of 8-bit NES friction in some time. Here we have a simple broth that plays on the tongue in a zesty way, both familiar and fresh.

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78 / 100 - Alien: Isolation
Oct 13, 2014

I couldn't turn off Gremlins or Chucky or Bun Bun fast enough, tripping over myself to end the experience. But Alien: Isolation reels me in for more. If the light of the churning sun streaming through the window is the last thing I see before having my face torn off, then it was a good run. Next time I will happily take it slower.

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Apr 7, 2016

Out of the void, Hyper Light Drifter meticulously crafts a post-apocalyptic samurai story, one that bends and folds the tenets of zen's vivid ambience alongside the warrior path of bushido, something familiar yet fresh, quiet yet resonant.

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82 / 100 - Titanfall
Mar 14, 2014

Titanfall, like my coach, was more concerned with fun than winning. This sense of dedication to a player's good time by offering several ways to contribute, along with the on-point distillation of decades of enjoyable game design, is why Titanfall is already spoken of so highly.

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