Colin Campbell


67 games reviewed
81.7 average score
85 median score
72.4% of games recommended
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May 22, 2018

Mike Bithell and his team are doing important work, struggling with a challenging genre. Quarantine Circular hasn't perfected it, but if you like stories, characters, dialogue and moral choices, it's worth one playthrough — or maybe even six.

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Jul 2, 2018

Football, Tactics and Glory is an old-fashioned strategy game that's pulled me in, demanding that I keep playing and slogging towards in my quest to build a better team. It makes great use of turn-based battle grids to create a convincing simulation of soccer strategies.

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Unscored - Unravel Two
Jun 18, 2018

If you're looking for a game to enjoy with the people you care about, I'm happy to recommend Unravel 2. It's an agreeable, friendly, sometimes challenging world that encourages us to be the best version of ourselves.

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Unscored - Just Cause 4
Dec 3, 2018

Solis is a huge island, which allows for a realistic distribution of targets, and environmental diversity. There's some pleasure to be had exploring its various environs of city, jungle, mountain and beach-fronts, making use of an almost infinite variety of vehicles.

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Oct 1, 2018

For all its faults, Assassin's Creed Odyssey is one of the best explorable game worlds yet made.

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Jul 13, 2018

Intriguing game has its moments, but flubs story section

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Unscored - Semblance
Jul 25, 2018

Semblance is a clever, intriguing world of likable, entertaining challenges.

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Sep 5, 2018

Two in-game currencies are at play. One is basic income, which can fluctuate wildly and must be managed with care. Ambitious expansion projects can take time to yield profits. Sloppy management of floorspace soon creates inefficiencies, or other problems. Another currency, called Kudosh, allows me to unlock new items. This gives me more options for resolving specific problems, such as inclement weather, local pandemics or aesthetic development.

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Sep 19, 2018

The Gardens Between is a magical journey that's well worth your time

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Oct 24, 2018

Some of the desires of Martin's characters come through in Reigns: Game of Thrones' structure and its writing. I can play as nine different leaders, including Daenerys, Jon, Cersei, Tyrion and Jaime. Each has their own quirks, as well as specific missions and locations that resonate with their previous adventures.

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For a short time, it threatens to say something vital about games, heroism and violence. I take this as a good sign for the future of this form of entertainment, and as a frustrating demonstration of its present limitations.

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Unscored - Vane
Jan 15, 2019

Given this game's artistry, the child is a surprisingly ugly thing. It moves like a mole through molasses. Traversal is a major part of the game's puzzle landscape, but the child never feels entirely connected to the ground, dragging its feet through rocks, or floating weirdly over perches.

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Unscored - BELOW
Dec 18, 2018

Tough games generally reward me by offering up small lessons, each time I die. In most games, I'll notice that the big Dark Souls-y boss I'm trying to kill has a particular movement or flaw, and I test that weak spot until I discover the answer.

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May 31, 2019

Three Kingdoms delivers, in the sense that it gives me the gift of a genuinely absorbing historical fantasy.

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Unscored - Bury me, my Love
Jan 9, 2019

There are small things we can do for refugees via the appropriate charities, or through our political systems. We can also listen to their stories. Bury Me, My Love is brilliant storytelling.

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Unscored - At the Gates
Jan 25, 2019

At the Gates is badly flawed, and strangely compelling

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When the writers of Assassin’s Creed Odyssey decided to suddenly turn Kassandra into a housewife, they betrayed the person they’d spent so much time and care creating. They made her into a cutout for a hackneyed plot.

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Civilization 6: Gathering Storm offers too little, and costs too much

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Feb 26, 2019

The Stillness of the Wind is a lovely, sad spin on farming games

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I hope the next Assassin’s Creed gives me as much joy as this one.

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