Iain Cooper


8 games reviewed
68.8 average score
75 median score
50.0% of games recommended
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7 / 10 - Rogue State
Nov 10, 2015

That said, it won't be for everyone. It demands significant patience while you gradually learn the ropes, and certain mechanics remain frustrating even at the best of times. Others will be put off by the strange UI decisions, including a steadfast refusal to cater to widescreen resolutions. But for those able to overlook its quirks, there's real pleasure to be had here.

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Dec 20, 2015

It's a real shame, but while it might keep younger players or the bored occupied, most of the time there's probably a better choice – even if that's putting your mittens on and heading out to play in the garden.

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You get the impression that if Richardson had someone to bounce ideas off – someone to pick up the slack and point out the bad ideas – he'd be capable of something that's actually interesting. Instead, he's released a work that I really hope doesn't show him at his best.

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May 3, 2016

The game’s dramatic victories and crushing defeats genuinely feel like your own – and it’s all wrapped up in an excellent portrayal of one of the most enduring and well-developed settings in science fiction. The lore is pompous, the weapons are deadly and the ships look like floating cathedrals from a Hieronymus Bosch nightmare. It’s Battlefleet: Gothic!

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May 14, 2016

Finally, there’s the simple fact that this is an economic strategy game. As such, it’s automatically going to have a rather niche appeal – but I really do hope people give it a chance. This isn’t a dry and cerebral experience: there’s action, passion and nail-biting tension. Surprisingly accessible and deep as you like, Offworld Trading Company is a standout addition to what’s already been a fantastic year for strategy games.

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8 / 10 - Stellaris
May 30, 2016

Not for me, though. I sunk more than 24 hours of gameplay into my first week with Stellaris. An entire day! With more than 500 hours clocked on CKII, I'm clearly susceptible to this sort of thing – but the fact is, Paradox have done it again. Stellaris is already a deep, compelling and hugely atmospheric game of strategy on a galactic scale. It'll only get better as time goes on – and I'm thrilled to see where it'll go next.

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8 / 10 - Worms W.M.D
Sep 7, 2016

All told, then, Worms W.M.D. is a triumph. Sure, we could tie ourselves in knots asking why they didn’t come out with something like this sooner, but what would be the point? For now, let’s just bask in its wormly glory.

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Feb 11, 2017

What's more, I'd be fascinated to see what Rivers could come up with in a more purely narrative-focused format. Indeed, I have no doubt he'd write an excellent visual novel. But whatever he does next, I'll be paying attention.

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