Adam Abou-Nasr


28 games reviewed
75.5 average score
80 median score
53.6% of games recommended
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Nov 9, 2015

I loved Octodad's premise right when I heard about it, and I'm glad to finally have the chance to play it. The Wii U version doesn't run at 100%, but It's already sold me on any projects Young Horses works on in the future. I just hope it comes to a Nintendo platform sooner.

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Listing actor names in a game review may seem odd, but The Infectious Madness of Doctor Dekker is more performance than gameplay. Of course, anyone looking for a fast-paced shmup should pass, but fans of narrative-driven interactives should schedule a session with Dekker. Just remember to bring a USB keyboard or you might go a bit mad yourself.

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Oct 31, 2017

But mostly, Dragon Ball Xenoverse 2 looks, sounds and feels like Dragon Ball Z. Voices are spot-on, cinematic are true to the original and the battles are epic. A few characters are way too wordy, but so is the source material, so I'll give it a pass. This is a love letter to Dragon Ball Z, and anyone who ever enjoyed the show will find something fun here. Just make sure to bring some friends.

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9 / 10.0 - Transistor
Oct 30, 2018

But it's so damn short. Red's epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there's replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.

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Divinity: Original Sin II Definitive Edition deserves your attention.

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Dec 28, 2017

With five difficulty levels and randomly generated ships, I can honestly recommend SteamWorld Heist to anyone. The world is rich, the combat is engaging and the portability of the Switch pairs perfectly with the short missions (even if the game is beautiful on a big TV). Plug in your headphones and play this game.

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I love this game. And I think it loves me, too.

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10 / 10.0 - Hollow Knight
Jun 22, 2018

Tight platforming and an ever-expanding arsenal of abilities kept me finding new areas hidden behind tall walls or long gaps. Platforming challenges reminiscent of Mario's red-coin sections acted as stand-out therapeutic sessions. The beautiful diversity of Hollownest's areas kept things from getting as bland as the underground setting may imply.

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