Ofisil
Zombie-shooter Crimson Earth might not be a part of the worst videogames ever made (that honour belongs to the thousands of sex-themed Steam titles), but it's definitely scraping the bottom of the barrel to find its place amongst them, mainly because its developer didn't even bother to complete it.
If Hell does exist, then it's surely the one depicted in Agony, because one can get used to pain and suffering, but these can't compete with utter and complete boredom. Madmind Studios' rushed, "controversial" cash-grab, is nothing more than one of the contenders for the worst release of 2018, and one of the worst survival horror games ever, full stop.
For an RPG that's so damn short, SAKeRETSU turns out to be one the worst of its kind, with battles that are very repetitive and simplistic, and mechanics that simply refuse to work. As for the Game Boy art style, it's definitely nice and all, but style is no substitute for substance.
NEKOPARA Vol.3 is a perfect example of what's wrong with the modern anime and visual novel industry. Instead of offering fanservice as an extra bonus, it uses it as the main dish, and, as a result, will only appease those who are here just for that. Of course, like all fetish objects, reviews and scores don't really matter, so the rule is simply this: In love with nekos? Pay up and have fun. The rest of you can just forget it even exists.
Waking the Glares: Chapters I and II is a perfect example of how some use the term "indie" to excuse everything. It looks amateurish, it doesn't work as well as it should, its "gameplay" is heavily unpolished, and its story is "symbolic and means stuff," despite it leaving you with a big, irritating question mark above your head, but it's okay, because it's "indie." The truth? It's a bad, bad, bad video game.
Memoir En Code: Reissue fails both as a game and an interactive story, but that's not really a problem, because it never wanted to be any of these two things. Memoir En Code: Reissue is just an "autobiographical game album, designed to be experienced similarly to a music album" …and it fails even at that.
Boring as it is strange, ugly as it is atmospheric, and with a storyline that is simply a mess although it has some nice ideas going for it, Cyber City 2157: The Visual Novel is not a good, or, at least, comprehensible read. While the concepts it delves in are intriguing, the final outcome is a heavily flawed written piece of pseudo-intellectual science fiction.
The indie community has frequently favoured original and innovative concepts over standard formulae, but there's another side to this world; the side with the heavy hipster-esque, artsy attitude, which creates video games the same way a post-modern-anti-conformist-whatever "sculptor" puts a glass of water on an Ikea shelve, and calls it "high art." Like so, Bacteria tries a lot to be an innovative puzzler, but the only good thing about it is the fact that it will introduce the Game of Life to more people.
Humourless, bland, boring, and, when it comes to the extra rogue element, straight up irritating, Unicorn Dungeon is simply not worth anyone's time, genre fan or not - and that's even when taking its tiny price into consideration.
Another example of that latest trend of videogames with "high artistic quality," Where the Water Tastes Like Wine is not something brand new, unique, and meaningful, but something boring, boring, boring that uses big words to say things that aren't that interesting. Oh, and it has Sting in it…
Woodle Tree Adventures Deluxe is not one of those extremely broken, still-in-alpha kind of indie games, but it's definitely a surprisingly low effort one. Those looking for a very cheap 3D platformer should probably look elsewhere... and not wait on its sequel.
The tough man's Match-3 puzzler, Metropolis: Lux Obscura, is simply not worth anyone's time, because, underneath the dark and sexy comic book art style, lies a lame excuse for a story, and equally lame excuse for a game - and, no, the low price, as well as the undressed, busty ladies, can't save this.
Deadbeat Heroes is… a brawler. There's really nothing more to say about it as, despite its effort to stand out with the use of its satirical approach to the Golden Age of comics, gameplay-wise it hasn't even tried to provide something more than some fast punching and dodging. Furthermore, it's currently super-buggy, strongly in need of some patching up to offer the option to change the keyboard/gamepad setting, and fix the poor performance and glitches/crashes.
An interesting premise, a striking visual style, and a mysterious game world that's bound to keep the gaming community pondering on what's going on in here, Hello Neighbor had the potential to be an iconic classic. Instead, the final release is nothing more than an overpriced, clunky, and incomplete mess of an experience. It's a shame, really.
Why is Doom better than Wolfenstein 3D? Because the action feels better, faster, more dynamic, less constricting. Why is Wolfenstein 3D better than Merger 3D, which was obviously inspired by it? Because, while identical in terms of gameplay, "Wolfie" actually had a team of capable game designers behind it.
Sun Dogs has many flaws. The main one, however, is that this isn't a game - it's an unfinished, badly written sci-fi tale. Actually, it isn't even that! A tale has a beginning, middle, and end. This is just a series of semi-randomised, and very disjointed, pieces of Arthur C. Clark-esque text. Apologies to the late great futurist!
Human: Fall Flat on Nintendo Switch is neither good if labelled as a purposely "bad" game, nor as a physics puzzler. Why? It is purely because the controls make things more aggravating than hilarious, and, secondly, due to how uninspiring the puzzles themselves are. That's why.
Kittens doing cute kitten stuff: funny? Yes. More than five hours of the same thing, though? Not really. Even for the low standards of the visual novel genre, NEKOPARA Vol. 1 is as far away from what a videogame is supposed to be as can be. The plot does not exist, for the simple fact that this is just an excuse to have virtual sex(?) with nekos - but without any sex scenes, unless willing to pay a bunch of money in order to patch this up and get to ogle at some anime coconuts.
Peter Moorhead's creation looks and - besides the lacklustre voice-acting - sounds good, but, in terms of plot, it's terrible; and not just because it's not handled well, but because it doesn't even exist! Murder pretends that it explores the boundaries of morality, free will, conscience, and, perception, when, in reality, it's nothing but a highly self-important product that throws these topics out of the window.
Unfortunately, a full release needs more than a promise of a good game; it needs to actually be one.