Ian Soltes
On the whole, saying something bad about The Reaper's Due is simply a dishonest stance outside of a few things. There isn't some glaring flaw or shortcoming, some aspect that feels like a punch to the gut, or something that feels super frustrating, just nothing that strikes to the level where playing without it feels like an entirely different experience. It's got all upsides, just not some major upside to make it stand out as more desirable even among its fellow Crusader Kings II expansion peers. Those that want deeper mechanics to the plagues and other things will want this, while others won't be crippling themselves by ignoring it.
This is good. Consider this an "optimistic" good, since The Girl and the Robot has shown some clear potential and can rocket uphill as opposed to a "failed to live up to promises" good. This is worth checking out for its moments of 'Ma,' and is certainly enjoyable, but the moments it spends away from letting its atmosphere breath, and, instead, tries to ramp up the challenge and breaks that atmosphere, feel painful. What it does right it does great, and, hopefully, there will be a sequel for this title. Those who do not care for such things, however, there simply isn't anything else to really enjoy beyond some decent cel-shaded graphics.
Aegis of Earth has one interesting idea and… that's about it. With its simple mechanics, okay story, and generally unimpressive presentation, it's okay for a portable game for quick bursts or killing time. However, those seeking more engaging tower defence titles best look elsewhere. This game has a place, but were it not on a portable console, would likely be in for an official reprimand. As-is, it fits in just well enough with the 'short spurt of play' ideology that makes it acceptable for a handheld title.
Does Dark Cloud hold up and withstand the test of time? Yes, it does - quite well in fact. The problem is that, even at its launch, while it was fun from an objective viewpoint, it had some problems. In no way is it bad, though, as, quite clearly, everything is made competently and enjoyable. Just that its age lines are quite clear and the rising standards of the industry will make this title an interesting throwback worth playing, but perfectly fine to ignore as well.
On its own, Life is Feudal: Your Own is little more than an interesting experiment. The sort of game to pick up once or twice and then put down in favour of others. The reason is the sheer starting cliff that must be scaled to get anything of merit and value going even for a group of players. On the upside, when everything works together, it leads to an interesting and thriving community where even the non-combat jobs can be enjoyable. On the downside, there needs to be quite a few people around to make it work in the first place.
When Clandestine works, it becomes wonderful. Two players working together to try and tackle a mission neither could handle on their own, trying to communicate in order to bolster teamwork; and it works more often than not. However, it struggles against some glaring flaws as well, such as the cumbersome controls, and the frequency of situations where one player will end up waiting around for the other to finish their bits. It's a good concept and core idea, and with a bit more polish, could be great.
Fairy Fencer F has remained largely unchanged. It is still an enjoyable title that doesn't quite manage to pull itself together, but doesn't fail, either. It still has potential. It is still, frankly, fun. Aside from people that desire to play this on the PC over the console, though, there simply is no reason to buy this version.
As a game, Tales of Symphonia is still the shining gem it once was… in regards to story, that is. The story that was so strong, the characters that became so beloved, and so much more, are all present and correct. However, as an update, this feels like it was lazily done, with only a small amount of effort put in.
If basing it on the combat alone, Rebel Galaxy fares high. Story and the like need consideration, though, and they are lacking. It's like having a fancy car with a low tank; fun while it lasts until it sputters down and out (due to the grind), and it takes a tediously and pointlessly long time to get up and going again, by which point the fun may have worn off.
Tales of Zestiria, despite its pointless attempt to reinvent the wheel, holds its own very well and is a solid and enjoyable RPG. Some longtime fans may end up being disappointed due to the attempt to fix what wasn't broken, but it all ultimately fits together and works well enough. This might not be the King Arthur of the Tales series, but it's still at least present at the Round Table.
First off, it should be noted that a 6 is not a bad score and puts Starpoint Gemini 2 above average. With that said, this game has a huge amount of potential, but if it is worth the work to reach said potential is of question. Even upon reaching such a level it is debatable if it may be of value, but the journey to get there will be long and interesting. Beyond its tedium the game does not falter anywhere and offers enough depth to be more than deserving of a good score.
It would be so easy to praise Stories: The Path of Destinies far more. So much of it is actually done right and is competent, from the great voice work and decent visuals to solid story and plethora of endings. The problem is that these multiple endings also offer little to no variation in regards to level variation, which quickly causes what would have been a fun and enjoyable story romp to, instead, having to start over in a "choose your own adventure" book from Page 1 every time an ending was reached. Even a bit more level variation would have easily driven this up the ranks, but, as it is, it just becomes a chore to play through. It is worth the play regardless, though. Just be ready to play through the same things a lot.
What little Blood Bowl 2 does wrong is more a result of its unconventional mix-up than any technical shortcomings of the game. Combining sports and RPGs is a tricky thing at best, and while Blood Bowl 2 pulls it off well, to say the mix is perfect wouldn't be right. This is fun to play through and through, even if the audience might be limited.
Honestly, the biggest problem with StarDrive 2 is simply how it tried to do too many things and, as a result, ended up sort of directionless. However, putting that aside, it does have quite a bit to offer in distinction and uniqueness and, at the end of the day, it is still quite a solid game that's decently well made and engaging - just not as well made and engaging as it should have been, often being outshone by other games in the same genre.
Ultimately, Dragon Age: Inquisition suffers from a very simple problem. It has enough things like graphical prowess and decent combat and the like to be passable. If the Dragon Age name hadn't been attached to this project it seems doubtful it would have been green-lit. Those looking for a better resolution to the story won't find it in here, and, ultimately, it feels like little more than a polished cash-in than an attempt to build or expand.
This is what an expansion for this series should look like - something that doesn't feel minor and can impact choices in many areas of the actual main game itself; even ones not directly related to it. While Crusader Kings II: Jade Dragon is certainly not quite as epic as other expansions in the series, there is no denying the positives it brings, either, making it well worth the investment for those that have been enjoying the Crusader Kings II experience so far.
The Norsca expansion is pretty much exactly what it says on the tin. The beast hunts are a nice and interesting way to deviate from the traditional building and recruitment structures, while the mechanics of the four gods is very distinct and allow for some potentially interesting choices and decisions to be made. However, it likely won't persuade anyone outside of the franchise to join in, and is pretty obvious in both what it provides and what said provision will do.
For those looking to enhance their EUIV experience to the max, Mandate of Heaven is certainly one of the more 'core' expansions. With some nice and unique changes for the Far East, it will be very promising for those seeking to play as one of those nations. However, people focused on the more Western nations won't get too much out of this beyond a few baseline modifications that really aren't worth the price of the expansion in and of themselves.
Honestly, the biggest draw for people in Crusader Kings II: Monks & Mystics will be the addition of secret societies and cults. They're a great addition and can certainly be worth it, but the feature can certainly not be worth it to someone uninterested with the features it brings. It will make every-day life more enjoyable and interesting, but it won't be some massive shake-up for those who aren't interested in what the cults and societies have to offer.
In the end, Europa Universalis IV: Rights of Man simply doesn't deliver the stunning shock that would make one cry out that it is a must-buy. That, however, makes it in no way a weak expansion either. In fact, this is more where expansions of this kind should be; which is to say a good thing which will be missed out on even though it does not shake the foundations of the core game's foundations.