Brendan Caldwell


87 games reviewed
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Sep 17, 2014

Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd. For people like me, it is a bruising gauntlet of defeat. But even I can see the appeal. Putting aside the fact that to play online you need a quad-core processor instead of a brain, the game itself has a huge amont of character.

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Unscored - Elite: Dangerous
Jan 15, 2015

Most of the time, Elite works. The excitement, even the boredom, of the game is still preserved for me as something I am happy to have paid for. But it would be a poor reviewer indeed who did not mention that the sim's rough edges have not been satisfactorily sanded down.

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May 13, 2015

In Kerbal Space Program, we have a perfect game of experimentation. Checking to see what goes wrong and correcting your next trial accordingly. When struggling with my first launches and landings, and the tricky controls, I was close to believing it was a game of impossible luck. But it is so far from that as to make the initial belief laughable. Instead, it is about accruing and applying small units of knowledge, one on top of the other.

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Unscored - Prison Architect
Oct 6, 2015

[T]hose who haven't got it by now may be quite happy to continue ignoring it. I think this would be an enormous shame. If this is you, I want to tell you that it is a game worth playing.

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Oct 22, 2015

else Heart.Break() helps you to see programming for the magic it is. It may have made me feel I had neglected an entire realm of the world. But it also showed me that it's never too late to learn.

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Unscored - Rebel Galaxy
Nov 10, 2015

[T]he state of your ship is what keeps you going. You fight more to earn more to buy more. In this way it is a very transparent game. But also a repetitive one, and overall, a mixed bag. I know a game is not capturing me when, as a reviewer, I keep checking my "hours played" stat on Steam to see if I can fairly say: "OK, that's enough". Still, I recognise there are always those who want more space sauce, who won't mind fighting on a 2D plane, and who will be much more possessed by upgrading their own "Wobblenaut".

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Mar 15, 2016

At level 26, I'm enjoying The Division. At level 30, I'm worried it'll get repetitive.

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Apr 6, 2016

Overall, Ashes isn’t bad, it’s just very plain. Gorgeous, but plain. There’s nothing here that hasn’t been done before and done better.

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Unscored - Duskers
May 23, 2016

This is what you have waiting for you: a ridiculous and pointless horror story, and a slow death. It’s wonderful.

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Unscored - Crea
Jun 20, 2016

All in all, I found it difficult to get into Crea in the same way I did for its forefathers. It would be easy for me to say that part of that is down to fatigue with the genre – I have been through it all before, after all. But that is not the main problem I have with this latecomer. The fact is, it just does everything less well.

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Aug 16, 2016

It’s a bit of a mixed bag. If you’re happy to sit idly waiting for balloons of jobs to pop up, and take each day as slowly as it comes, then you’ll probably get a lot more out of this tale of corruption and downfalls than I did. But if you’re interested in deeper systems and micromanaging your officers, forget it, it’s Chinatown.

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Unscored - Tempest
Aug 31, 2016

There is something here for fans of the genre (if it is a genre). The world is big and each faction has a hefty handful of quests that you’ll need to work to deserve. There’s also instant co-op, which means tougher missions, like taking out a well-guarded fort, can be approached with mates. Likewise, the broad strokes of fantasy – the undead, magic artifacts, sea monsters – might be enough to intrigue you deeper into this world of pirates and tradesmen.

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Sep 6, 2016

The fact that Squeenix are continuing to grant us the role of a surrogate James Bond in playgrounds as varied and swish as a luxury Thai hotel, is good enough for me.

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Sep 7, 2016

If you're the kind of person who wishes it still was the eighties and likes the idea of revisiting a button-mashing romp, warts and all, you'll find a lot to like about this one. But even so, you might find it wearing thin after a while. After all, even the Age of Nostalgia must come to an end.

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Unscored - hackmud
Sep 27, 2016

I did step away from the brink of criminality. So few games are capable of putting humans together like this in a den of villainy and letting them become slowly corrupted or instantaneously redeemed. Hackmud does this and does it very well. It is like the early internet it so perfectly mimics: a world of confusion, paranoia and possibility.

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Unscored - Fractured Space
Oct 5, 2016

A MOBA in a non-cutesy, non-fantasy setting, with just enough respect for the genre's tradition while having the courage to keep things slow, uncomplicated and strategic. Here's that slap on the back, space videogame. You deserve it.

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Unscored - Battlefield 1
Oct 20, 2016

It is safely good. Even with the addition of Operations mode and the behemoths and the return to a more instinctively dramatic setting, it still feels like Battlefield.

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Nov 6, 2016

Infinite Warfare’s story mode is an expensive-looking spectacle without a single idea of its own, mechanically or narratively. Even Ethan the robot’s attempts to salvage the Marine vs Navy vs Army banter by playing off some well-worn robot tropes can’t save the story or dialogue from being hogwash. Even the rare glimpse of interesting ‘burning asteroid’ level design can’t redeem the rest of the grey corridors and flaming city streets. As for how good it looks (and it does look very good) that is no saving grace.

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Nov 9, 2016

Compared to the variety offered by the alternatives this year, I don’t see why either Battlefield 1 or Titanfall 2 won’t scratch the same itch, and then some. This raises a far more worrying question for CoD as an ongoing and risk-averse phenomenon: how long can it afford not to innovate? At some point even the faithful, even those incredible knife-wielding ninjas, will tire of running over the same old ground.

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Full-fat survival games often fall flat because of a general lack of motivation – you are simply surviving to build, or to get better stuff. It’s grind by another name. And while the Division cannot in any way boast that it is free of grind (it is a gnashing monster of grind), the survival mode itself is much more focused

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