Chris McKeever


3 games reviewed
63.3 average score
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6 / 10.0 - Train Valley
Sep 21, 2015

The game feels like kit-bashed mechanics wrapped in clean and inoffensive modelling and UI design. The core design of the game is pleasant enough, but it is not accompanied by interesting creative tools or mechanical challenges. I like the idea of placing players in different eras and locations, giving them unique tools appropriate to the setting, and seeing what they can do, but at the moment there is just not the depth of play in Train Valley to support that idea.

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5 / 10.0 - Wave of Darkness
Nov 13, 2015

A Return To The Open-World RPG Well That Has Run Dry

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Nov 24, 2015

Pretty soon you're not just a part of the story, you're the storyteller. Then you realize that not all stories have happy endings, and not all heroes make it unscathed through their hero's journey.

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