Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.
They say that New York City never sleeps, and those who play The Division may understand the feeling.
The irony here is that the more control it supposedly affords Hope, the worse the game itself functions.
Those desperate for a way to stay busy will find a seemingly inexhaustible number of grains of gameplay here.
It leaves the combat to speak for the story and trusts its murderer's row of cool ideas to, well, murder players.
Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it's in a constant state of panic.
Dark Souls III is the most evolved and accessible entry in the series.
No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.
The game gets lost in metonymy, the act of substituting a label for something of a real substance or meaning.
The game is almost literally built for those who, as kids, couldn't help playing with their food.
Just as the game isn't content to rest on clichéd gameplay conventions, neither does it lean on stereotypical villains.
Nathan Drake's quest in Uncharted 4 successfully bridges the uncanny valley between adventure game, action movie, and real-world exploration.
There may be a good game buried under Gearbox Software's first attempt at a MOBA, but too many of its systems are developmentally in their infancy.
Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.
The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.
It's like a giant schoolyard playground, in which players can freely explore and make their own adventures.
By the fifth of the six main zones, the game becomes a dull gauntlet of repetitive mini-bosses.
The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.
The latest from Insomniac Games is particularly polished when it comes to the variety of its puzzles.
Even when the narrative fails to drive the plot, the game’s well-designed room-escape puzzles pick up the slack.