Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
Jackbox Games' Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.
At the start of Wanted: Dead, players are given the chance to enter a training simulator that walks them through the basic functionality of combat against holographic foes. It’s revealing when one of the levels in the game is set inside the drab and boxy corridors of that simulator. Apart from your foes now being flesh and blood, there’s functionally no difference in killing them. But, then, nearly every level of Wanted: Dead is practically the same, and no amount of stolen memes, nostalgic riffs, and non sequiturs can hide that depressing fact.
It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.
At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.
Everything about your quest feels dragged out to mask how little substance there is to Blessing in Disguise.
The similarities between SolSeraph and ActRaiser are unmistakable, but it's a joyless facsimile that lacks a single spark of innovation.
Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.
The developer's ambition to make a triple-A title without the resources of a larger studio gets the better of them.
The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.
No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.
The game appears to be a product of magical thinking, as if throwing together watered-down tropes from games like The Witcher might somehow yield a finished product.
Poison Control rarely goes beyond the cheap laughs to be had from its story.
There are plenty of military engagements in Breakpoint, but none of them are particularly engaging.
Before you know it, Starlink turns playing with toys into something that feels an awful lot like work.
There’s little to love about Darksiders III, even for longtime fans.
Without a way to fail, Yonder: The Cloud Catcher Chronicles just soldiers on like its fishing minigame.
The game is beautiful to look at from a distance but disappointing up close and ultimately functionless.
Gravity Rush 2 should be a sleek and swift experience, but it feels like a local train stuck in traffic.
The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.
Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.