Hayes Madsen
- Final Fantasy IX
- Persona 4 Golden
- The Witcher 3: Wild Hunt
Hayes Madsen's Reviews
The overwhelming feeling I had in my time with Expeditions: Rome is that it's perfectly average.
Volume 1 of Gundam Battle Operation Code Fairy is a fairly strong start, but it feels like a small snippet of the overall experience. Hopefully, the next volumes can develop on it in a meaningful way.
Sakuna: Of Rice and Ruin is a charming experience, and its charming cast keeps things surging forward, even while the main story drags on for a bit. There's certainly a bit of a learning curve, and the game could do a better job with tutorials, but there are deep systems to dig into once players get the hang of them.
If you want to experience these stories again, Kakarot is the best way you can do it, but expect a bit of tedium along the way.
If you’re willing to tough out the rough opening hours, there’s a deep mech experience lying underneath with exceptional combat that constantly keeps things exciting, even with a few issues.
If there's one fault My Hero One's Justice has it's a lack of ambition, to really try and go for something inventive and new, like its anime counterpart. Still, if you're jonesing for more My Hero Academia, this will see you through the wait until Season 4.
Outside of the sometimes stupid allied AI, Shining Resonance Refrain doesn't do anything “wrong,” it just doesn't excel at much either. There's little that gives the game a unique identity or sets it apart from the wealth of JRPGs available.
The quirkiness, presentation, strong voice acting, and characters help push past the simplistic gameplay and the narrative the game tells is surprisingly engaging. I had no idea what to expect from Detective Pikachu going in, but it ended up being one of the most unique Pokemon spinoffs ever.
Despite some persistent technical issues that dragged down the experience, Monster of the Deep is surprisingly ambitious, and one that I did not expect to enjoy as much as I did. I can only hope Square Enix is able to smooth out the game with subsequent patches because I was a little taken aback at the lack of polish in certain areas of the game.
Gundam Versus has a lot to offer, and fans of the series will no doubt be pleased with the frenetic combat and roster. It may not be as accessible to those that don't know anything about Gundam, but there's still a fast and engaging battle system to take part in with a strong multiplayer offering.
Xanadu Next is definitely a game that feels dated by many standards with its lack of a detailed map, frustrating menus, and simple combat. Even despite all this, there was an immense draw to the game with its gameplay loop that proved to be incredibly fun, and really made me want to keep going.
Distant Memories shows hints of what worked so well in Hotel Dusk: Room 215, and even if it felt too short, I’m definitely interested to see where this one goes in the future.
Song of the Deep feels like a distinctly different experience from the Insomniac that we’re used to. It’s a beautiful, lonely world and the Ghibi-like aesthetic work incredibly well in its favor.
Dead Rising 4 evokes much of the same style and quirkiness that the first two games did, but ultimately isn’t able to spread that fun across the entire experience.
Forspoken is vibrant, experimental, and undercooked all at once. It feels like a throwback to the Xbox 360-era of Square Enix games that were weird and experimental, like The Last Remnant and Infinite Undiscovery, only with a much bigger budget and flashier visuals. Its traversal and combat mechanics shine, but they’re trapped underneath a story and setting that feels painfully average and completely unwilling to engage with more challenging themes.
Sonic Frontiers is a fascinating game, mostly because of how little it actually feels like the rest of the series. The game’s marketing has called it an “evolution” of the Sonic formula, and that’s certainly accurate, but it’s still hampered by some growing pains. Sublime exploration and intuitive mechanics constantly clash with Sonic Frontiers’ insistence on introducing mandatory mini-games and one-off gimmicks, many of which simply aren’t engaging.
Chocobo GP feels like a game that wants to be Mario Kart with Final Fantasy, but it simply doesn’t have the creativity or mechanical chops to back it up. There are certainly worse racers out there, but unless you’re the type of Final Fantasy fan who’s really into games like Theatrhythm or Dissidia that celebrate the franchise at the expense of quality gaming, you’re not going to get a whole lot out of Chocobo GP.
It's time to engage.
Nothing about Tactics Ogre: Reborn is simple, but therein lies the charm.
The DioField Chronicle is a unique strategy RPG that tries something truly new in the genre, even if it stumbles a bit along the way.