Ben Tarrant
- Fallout 3
- Everybody's Gone to the Rapture
- The Last of Us
Ben Tarrant's Reviews
Surgeon Simulator: Anniversary Edition's concept will almost certainly be lost on a few, but if you play with a combination of patience and trial and error, then you'll often yield positive results. The clunky controls are unforgivable, but its humorous attitude towards surgery is endearing, creating an experience that's as weird as it is funny. This isn't a game for perfectionists looking for a true simulation of a busy A&E department: it's more like a training ground for psychopaths looking to learn the ropes, shave a few eyebrows, and play with lasers.
With such a long-running pedigree, it's easy to see why Team 17 hasn't even attempted to re-invent the worm destroying wheel with Worms Battlegrounds. This is a competent game, but it's barely a refinement of a release that you've almost certainly already played. The dated gameplay, exaggerated British humour, and wacky weaponry mean that this will please if you're looking for more of the same – but while fans will simply be satisfied to see the series slither onto the PS4, newcomers may ponder how the franchise has even made it this far.
The asymmetrical multiplayer genre seems to be a real tough nut to crack with each heavy hitter coming out swinging, only to be plagued by nuances that trip up the experience and expose debilitating cracks in the mechanics. Unfortunately, it seems that Dead by Daylight suffers much the same fate. It's honestly really good fun, but the more you play the more its issues rear their head and become points of ire.
If you're a die-hard Duke devotee, then World Tour is probably your holy grail, bringing the original onto new hardware with some gimmicky yet functional additions, delivering the most definitive Nukem romp yet. For the Duke Nukem virgins among you, though, it's probably best putting this back on the shelf to wait for a drastic price drop. Although it's nowhere near the mess that Duke Nukem Forever was, this massive heap of fan service will fail to resonate with those unaccustomed to the breed of shooter found back in the 90s.
It doesn't cover any new ground, or do anything of great significance, but Fat Princess Adventures is a solid and playful RPG experience in its own right. It's a relaxed title that'll be a sure hit with most, especially if you turn the excessive blood off for your kids. Combat is overly basic and often gets too hectic while the presence of the run-of-the-mill story is more than welcome. It's a new bake for the Fat Princess franchise, one that's at least worth a bite.
It's an undeniably cute platforming adventure that's sure to provide a good few hours of enjoyment, but this is mostly due to it not stepping out of the norm. The Adventures of Pip does little wrong simply by not doing much at all, its colorful stages, tight mechanics and often humorous writing are all disappointingly dulled by an overwhelming and unshakeable sense of déja vu.
It's colorful and quite ridiculous; it's simple, accessible and well populated. Hardware: Rivals has most of the ingredients present to cook up a fantastic arcade experience, but it's missing a vital ingredient: fun. The sluggish pace that permeates everything from movement and destruction to respawning and leveling up constantly holds it back. Even unlocks are few in number and, being mostly cosmetic, carry little to no incentive in the first place. If someone hooked Hardware: Rivals up to an espresso drip, then we'd certainly have an entirely different game. Alas, there's a solid mound of squandered potential here, below a deceptively enticing facade.
Schrödinger's Cat and the Raiders of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily complex gameplay mechanics. It's an admirable premise that certainly aims to offer insight and accessibility to one of science's most intimidating concepts, but loses focus and steam in all of the wrong places.
Dark Souls III: Ashes of Ariandel misses the mark. It fails to fill a large, fresh environment with tangible reasons to stay there any longer than a few hours, and although the new weapons and gear are some of the best in the game, you'll want to play about with them somewhere other than The Painted World. Each boss battle feels generic and produces a dead end, feeling unrelated as a result. The experience constantly builds itself up but never climaxes, falling flat without spectacle leaving you to lug your new arsenal of weapons and gear back to the Firelink Shrine, your work in The Painted World apparently complete. The Arena finally constructs a functional environment for something long curated by the community, but removes something in the process thanks to reward-less matches that fail to emulate the underground fight club feeling found in the main game.
There's a clear feeling of Martyr being spread way too thin across all the ideas at play, and pretty much every aspect of the game suffers as a result. If it could've trimmed some of the fat and instead focused on a select few features and mechanics, we might well have had a ground-breaking 40K release on our hands. Instead, what we're left with is a half-baked example of what could've been. Buried under its own ambitions to be everything at once is a solid Warhammer 40K story and a slow-burning, serviceable ARPG experience whose shortcomings may be more easily excused by fans of the source material the developers so honorably follow.
Hyper Void is not without its fair share of fun, producing some eccentric and vibrant experiences with its procedural environments. Unfortunately, it's still very light on additional content and offers next to no incentive to continue the fight once you've exhausted the short run of levels.
So close, yet so far. Toy Soldiers: War Chest is an anti-climatic bundle of stale tactics, drawn-out missions, and taped-on microtransactions. It's a wonderful idea in theory that's just not developed enough or presented appealingly.
Overruled! has a few decent ideas in hand, the game-changing card system is especially quaint and brings much needed elements of luck to an easily mastered game. The local experience is phenomenal and proves to be close to couch warfare at its best, but simply falls flat on its face everywhere else.
It's not always entirely drab – a bit of mindless blasting is always entertaining in short bursts – but much like the weedy Ultra Magnus, this is still a shadow of the title that it's trying to replace.