Alex Santa Maria
- Halo: Combat Evolved
- Far Cry 3: Blood Dragon
- Burnout 3: Takedown
Alex Santa Maria's Reviews
The biggest problem for Hood: Outlaws & Legends is its meager content offering. There's a solid proof of concept here, but not much else. Whether it be the character roster, the lineup of maps, or gameplay options throughout each round, there's not enough here to capture the imagination. As it is, Hood feels like a forgotten multiplayer mode bolted onto a memorable single-player campaign. People remember Bioshock 2 and Dead Space 2 to this day, but few remember the included deathmatch suites. Without a big upgrade in the very near future, players will forget about Hood's similar offerings just as quickly.
Doomguy deserves his beauty sleep after this one.
When cubes attack, diamonds shoot back.
Harmonix's latest sports impressive tech.
Nothing from the weird upgrade change to the technical glitches stops Redeemer from being enjoyable. It’s a solid brawler that hits hard and delivers a fun action movie good time for a few hours.
If your life's work is mastering this specific brand of platforming, then this is an obvious purchase. Most of the rest of us will find more enjoyment in watching the game streamed during an Awesome Games Done Quick event than actually playing it.
Wonder Boy: Asha in Monster World earned its reputation decades ago as a fun action platformer, but this new remake does nothing to hide how much this classic has degraded with age.
Yars: Recharged will please fans of the 1981 original, but that isn't enough to excite in this day and age. Poorly implemented upgrades to aged mechanics and a flat presentation make this recharge run out of juice right out of the gate.
Redout 2 provides futuristic racing in the same manner that a school cafeteria provides meatloaf. This is a bland vision of the future that fails to capture the attention even despite a solid mechanical footing.
I feel like no one will be happy with this end result outside of the most dedicated Flemoid hunters.
Bloodroots presents an amazing combat sandbox and then forces players into rote memorization of the developer's set path. No amount of Samurai Jack styling can make that fun.
As an FPS, Mothergunship and its amazing gun crafting is an improvement on what came before. As a roguelike, the game fails at the basics, providing an overly randomized system and lackluster progression.
Extinction's core gameplay loop is alright for what it is, but it doesn't support the rickety structure built on top of it. Boring story beats, repetitive voice clips and randomized missions make me classify this campaign as obsolete.
If you're just looking for a car combat game to play with friends in 2017, Auto Age: Standoff won't let you down. If you're looking to play any other way, you'll probably be disappointed by the bare-bones feature set on offer.
Old Time Hockey rushes out of the box with a great presentation but trips up once it hits the ice and has to prove itself. The game just can't match up to the retro classics that were its inspiration.
Styx: Shards of Darkness will provide stealth fans with a brief thrill, but wading through levels multiple times and dealing with poor attempts at variety will grate at even the most jaded of players by the time the campaign is through.
Rise & Shine makes an amazing first impression, but the game hiding underneath lacks the depth and replayability of the many SNES action games that it attempts to imitate.
Prey has all the atmosphere in the world but feels held down by its need to conform to what came before, its lack of enemy and weapon variety, and its refusal to let players choose their own path.
While the style does draw you in, Fortified has a hard time keeping players invested, and its barebones multiplayer options really hamper what could have been a great online co-op choice for fans of tower defense and shooters.
Crackdown 3 is forgettable, broken in places, extremely short and set in its ways. Still, I'd be lying if I told you I didn't have a hell of a lot of fun playing it.