Dan Stapleton
- XCOM: Enemy Within
- Fallout 4
- FTL: Faster Than Light
Dan Stapleton's Reviews
Fallout 4: Nuka-World has a great setting that’s densely packed with spectacle, surprises, and tough battles (depending on your level), and the ability to conquer settlements back on the main map is a fun novelty, but the lack of meaningful decisions leave it feeling more like an actual theme park ride than a choose-your-own-adventure story. Next to Far Harbor’s intriguing storyline and moral decisions there’s not much nuance here.
Human: Fall Flat’s slapstick controls and ridiculous animation do a great job of making repeated, frustrating, and unfair failure at physics puzzles seem fun for a while. And when that fun runs out, you can extend it by bringing in a friend and drawing silly things on your goofball character. If you don’t play it, watch someone play it.
There is some single-player content, but other than the challenging wave-based survival mode, which is a great way to learn the abilities and limitations of a newly unlocked ship, the appeal wears off quickly. What passes for campaign missions are so quick and easy they’re barely there at all, and the enemy ships are so weak they might be made of tinfoil. There’s also a “scout” mode where you search uninhabited maps for hidden items to reveal extra bits of lore, which couldn’t be less exciting. Not knowing anything about EVE Online’s lore the story of cloned pilots signing up as mercenaries didn’t do much for me, though the voice acting isn’t bad.
Some of its new ideas work better than others, but Civilization: Beyond Earth retains its addictive 4X qualities.
SteamWorld Heist 2’s charming nautical adventure refines the original’s clever turn-based combat with a flexible mix-and-match class system and handmade maps that are built around teamwork.
Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.
Homeworld 3's multiplayer skirmish mode may be barebones, but it gives us all we need to wage visually impressive war with fleets of starships. The co-op War Games mode, on the other hand, gets an extra boost from its novel roguelite-style progression.
Homeworld 3's single-player campaign brings the series' epic space battles in for intense, close-quarters combat on visually diverse maps full of enormous obstacles to plan around. At the same time, it delivers an unexpectedly personal story that leans a little too heavily on the cliche of a new-generation protagonist seeking out the old.
Arizona Sunshine 2 keeps the pressure on for a long campaign of zombie slaying full of satisfyingly gory head shots, entertaining humor, and the bond between a lonely man and his dog.
Marvel's Midnight Suns is an expansive tactical RPG that makes great use of card game mechanics to inject variety and unpredictability into its excellent combat.
Weird West's five dark-fantasy adventures contain a wagonload of bizarre encounters, twists, and reveals, and its stealth and chaotic combat are challenging but come with the built-in safety nets of unlimited slow-motion and an old-school quickload system.
Chorus gives you fun and flashy superpowers that make its space dogfights stand out, along with its strong main characters and beautiful scenery.
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Gears Tactics does an excellent job of grafting Gears' signature look and feel onto XCOM's turn-based battle format and looks great doing it.
Black Mesa is the best way to play the classic original 1998 Half-Life today, but it's a remake that already feels old enough that it would benefit from a remake itself.
Rebel Galaxy Outlaw does a great job of modernizing the spacefighter gameplay of classics like Wing Commander: Privateer and Freelancer.
Rage 2's moment-to-moment combat is outstanding, making it shine among open-world first-person shooters.
Donkey Kong Adventure feels almost big enough to be a sequel to Mario + Rabbids: Kingdom Battle rather than just an expansion, and it packs in a lot of tactical fun. Donkey Kong is literally a game-changing character with abilities that are fun to learn and use, and Cranky Kong's alright, too. The main downside is that you're locked into one team composition, which limits your ability to change up your playstyle or replay battles differently.
Doom VFR is a brave shooter that proves that VR games don't have to be conservative with movement to work. Fast-paced action with a great stable of recognizable weapons and enemies makes it a challenging rush, once you find your VR legs. It's a shame VFR story didn't get the same self-aware treatment as Doom did, but even if it's all about warping and gunning, that's more than enough.
With a set of thieving and assassination tools that beg to be used creatively, Heat Signature's puzzle-like missions are great for jumping into for a few goes at a time to try something just crazy enough to work. That's when the fun stuff happens.