Wyatt Daniels
Many aspects of Time Recoil show potential, but the only part that is actualized is its gameplay. The typically confusing time-travel plot impedes enjoyment as does the randomness in levels, which nearly diminishes that stellar gameplay.
NHL 18 will satisfy hockey fans; that goes without saying. Its real achievement though is in its design, which will seamlessly teach and assist a player who knows nothing about hockey. They're likely to stick around too, because as it turns out, hockey is a blast in videogame form.
Knights of Azure 2 was not an awful experience, just a thoroughly mediocre one. Combat is dull and simplistic; game performance lacks; many of its systems never amount to much and – its visuals are likely held back by the Vita, a device that westerners forgot about 5 years ago.
With Pit People, Behemoth tried something new and was only partially successful. It has excellent art design, unique world-building and some truly funny moments, but the problems with its combat and structure hinder what could be a hit. Understandably, the game's weakest parts are those that the studio doesn't have much experience with.
In this particular version of the Conan the barbarian, the world was too dull and unpolished to lure me in. The crafting system – while confusing – is unquestionably deep, which enabled me to build some cool things in an environment that offered no true variety or immersion.
Riddled Corpses' solid gameplay and faithful "retro feel" mostly make up for a limited and sometimes disappointing progression system. It's likely to please those who don't mind grinding as well as those who enjoy a challenge – superficial and linear as it may be.
Candle: The Power of the Flame is a beautiful game with a charming and emotionally resonant story.
In spite of the wacky and colorful art design, Shikhondo: Soul Eater is a bland and unfulfilling experience. The gameplay is just okay, and there are no hooks that give this Flatline a heartbeat.
Hollow Knight will stick with me for a while. It blends a Metroidvania and Dark Souls in near-perfect fashion. Its tight gameplay as well as its fantastic look and music immersed me into caring about a mysterious civilization of bugs. If "Soulsvainia" is a new sub-genre, then count me in. Also, count me in for the next thing that Team Cherry releases.
My Hero One’s Justice is not a poor offering, just a thoroughly uneven one that only the hardest-core Manga fans will be able to immerse themselves into. I enjoyed the fast-paced, accessible fighting with an art style that looks great in action, but everything around that gameplay leaves things to be desired.