Kamil Dyszewski
- Max Payne 3
- Gran Turismo 3
- The Last of Us
Kamil Dyszewski's Reviews
Poncho is a game based around an interesting concept, but the execution of the title is so poor and inconsistent, you spend more time respawning than actually playing
The Talos Principle, is a game which may bore some to tears, but will serve others with the necessary dose of peace and tranquillity, as the combination of the eerily empty yet beautifully charming locations with the peaceful and calming soundtrack, will surely serve most with exactly what they need when taking a break from the big AAA action games of today.
Tachyon Project, suffers from exactly the same issues Super Toy Cars did, and even though these are two completely different games, they both lack quality in exactly the same places.
Super Toy Cars, is a title which you shouldn't worry too much about. It's short, forgettable and filled with empty promises, the diversity which developers have promised is non-existent, and tracks, with exception of a couple, feel just like re-skins.
Ultimately Inside My Radio is its own biggest enemy. For each and every thing that it does right, it does 10 that are wrong. And once the positives and negatives are compiled within a single list, you get an incredibly messy title, shorter than each and every game available on the PlayStation Store.
A horror title, with hardly any moments of dread, which has been seemingly written by a person who's behind WWE promos.
Dreii, while not being exactly revolutionary or groundbreaking, is a resolute and competent title which unlike other games of the puzzle genre, allows you to challenge its levels with a friend. However, it's a game which has been clearly designed for touchscreen devices.
McDroid, is a game which has been clearly developed by a team with great ambitions, but ultimately failed to reach its desired heights. It’s like a creation of Dr Frankenstein, a product of a landslide of influences and ideas, which ultimately gave birth to a monster, which is repulsing in its appearance, difficult to control, and ultimately has no personality of its own.
Alekhiene's Gun is riddled with bugs, glitches, and graphical imperfections. It's unpleasant to play, or even look at, and quite frankly it's not worth the disc it is being sold on.
A great time waster, enjoyable in short bursts. However for some, 15 minutes of gameplay on day-to-day basis, may simply not be enough, and unfortunately that's all that Catlateral Damage has to offer.
A phenomenal arcade racer, which unfortunately relies a little too much on player's competitive drive, from which comes majority of the title's life time.
Dark Souls III, possess an immense sense of place comparable to the one of Bloodborne, however, at times, it fails to deliver the final punch and can leave players in a state of confusion.
Loud on Planet X has shown the industry that you don't need large plastic peripherals, in order to have fun within the digital confines of a rhythm based title.
Neon Chrome is an addictive, isometric rogue-like, but its simplicity prevents it from competing with bigger titles such as Enter the Gungeon, or The Binding of Isaac.
Ultimately, Soul Axiom, is a title of an eerily odd nature. It seems destined for greatness, but instead of pursuing it through excellence of execution, and simplicity, it strives for elaborate complexity it doesn't quite comprehend.
The Technomancer is an overwhelmingly average title, filled with questionable design choices, and agonizingly painful, roller coaster-like difficulty.
A great introduction into the ''Walking Simulator' genre, with a low price point, and satisfying amount of content.
7 Days to Die, is as disappointing as it is unfinished. And just like its PC counterpart, the PlayStation 4 version of this particular title should still be labeled as alpha, rather than a finished product.
At its core, Assault Suit Leynos is an extremely simple yet satisfying game. And while it has been remastered to meet the ‘modern standards’, it fails to tick any of the contemporary boxes. Some will dislike it for the cheap, retro difficulty spikes, designed to make player’s life a living hell. Others will detest it for its far eastern art style
If only the devs have spent a little more time polishing the game up, to an acceptable standard, we could have had a real gem on our hands, however, not a single aspect of this title is developed to its limits. Everything feels cheap and unfinished, and the core of the tile, which should in the very least be competent, is just like the rest clunky and amateur like.