Raymond Porreca
- Deadly Premonition
- Cave Story
- Mount & Blade: Warband
The view from a sniper's scope has the potential to tell a compelling and meditative story about the nature of armed conflict without the boom and bravado of video game warfare. It can also magnify issues and expose glaring flaws. In the case of Sniper Ghost Warrior 3, the later is true. It's a sloppy, uninspired game at its best. At its worst, it's -- to quote Jonathan North -- "one fucking long exercise in triage."
Although We Happy Few makes a strong first impression, it's hampered by half-baked gameplay systems and a lack of crucial quality-of-life features.
.hack//G.U. Last Recode's intended audience is almost certainly established fans. It's a solid remaster that looks great and runs smoothly. But it's still a dated JRPG that dominates dozens of hours with sub-par combat and repetitive beats. If you have never experienced The World, it's unlikely that Last Recode will pull you in. For those that never wanted to log out, it's a decent way to reconnect.
Rive wants to be special and challenging, but for all of its white-knuckled action, there’s little more than bombast. In the modern gaming lexicon, we tend to lump games into one of two categories: either they’re “awesome” or “awful.” Rive is neither. Instead, much like the majority of aging games it serves as a send up to, it’s completely and utterly average.
Hypergun's modular weapons make for wildly imaginative guns, but the game suffers from repetitive elements that drag this roguelite shooter down.
Graveyard Keeper is a black comedy disguised as a management sim. Though entertaining, it's plagued by cumbersome upgrade systems and taxing tech trees.
Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
Despite its narrative shortcomings, Draugen still has plenty to offer. Graavik has no shortage of beautiful views and stunningly detailed locations. In under three hours, Draugen pulls off a series of well-composed shots that are worth the entry price alone. Teddy and Lissie's story never reaches its full potential, but there are worse ways to spend a few hours than exploring a wind-swept fjord.
The Surge is a mix of interesting ideas and hiccups in execution. While there's no doubt that it will resonate with a specific, hardcore audience, it's missing just enough to alienate a generalized audience. Its combat is challenging, but not perfect; its story starts with a compelling hook but falls flat shortly after. There are echoes of something special running throughout The Surge, but it never escapes its own shadow.
The Evil Within 2 often feels uneven, but that's probably the point. Even if it isn't, there's enough blood, guts, and horror to keep your heart racing.
Though it has some rough edges, including occasional script-related issues and town-wide events that seem to ignore changes players have enacted around the village, Gleaner Heights has enough content to make it feel like an instant cult classic.
Darkwood does a great job of showing off its weird, unsettling world, but it struggles to tell players what they have to do. The woods are home to secrets and terrible truths alike. Though it falls short of reaching its full potential, mostly due to questionable controls and cumbersome combat, this horror game is worth the experience on the merits of its haunting atmosphere alone.
Absolver's sure to be divisive. There's a clear vision that shines throughout the game. Its combat system encourages a granular knowledge of the different moves and potential combos that stem from each directional stance. But while the appeal will be apparent to the competitive-minded player, Absolver's pointed focus is complex enough to turn others away. The journey from lowly Prospect to Absolver is arduous and challenging, but it's hardly inviting.
Far Cry 5 is a solid first-person shooter set in a vibrant, breathtaking location. It plays well, looks great, and is packed with enough content to keep players invested in Hope County for a good, long while. Though Joseph Seed and Eden's Gate work better in theory than in practice, the Montana-based doomsday cult marks a departure for the franchise that pays off.
Like the way that the Ninth World rises from the ashes of other civilizations, Torment: Tides of Numenera is a layered experience. For role-players keen on experiencing a game of consequences and twisted fantasy, it's well worth the adventure.
Pathologic 2 is a surrealist drama wrapped in a survival game's tattered clothes. It's frustrating and haunting all at once. It's also one of the most atmospheric games ever made. Every element of Pathologic 2 – the persistent plague, delightfully twisted dialogue, and punishing survival mechanics – come together to form an intensely memorable experience. Is it fun? Not really. Is it brilliant? Almost certainly.
The Swords of Ditto is charming, humorous, and fun to play. It's not the biggest game, but its generation-crossing story makes you feel like you're a part of its world's history. Even though it relies heavily on randomized components, the cartoon-like presentation and baked-in charm make every single screen seem as though it's part of a cohesive, authored map. The Swords of Ditto might not be the most epic adventure of all time, but there's little denying that it's one of the cutest.
State of Decay 2 comes together as a game that feels designed for players who like to make checklists and chip away at long-term tasks. That notion might sound contradictory to existence in a zombie apocalypse, where death comes fast and often, but engaging with the game from this perspective makes its rough edges seem more like minor smudges. State of Decay 2's unique approach to survival and management might not appeal to everyone, but it certainly feels like an instant cult classic.
So much can happen in Rust over the course of a week. Overcoming the elements is no small task in and of itself, and the game's punishing survival systems make it hard to recommend to everyone. But for those who are willing to put the time in and stick with it, Rust provides both a social sandbox and a deep, functioning crafting system. At times, it feels like anything is possible in Rust; like witnessing players double-crossing one another or stumbling upon a small sheet metal city in the desert. You just have to accept that nothing is permanent on the player-driven island. And sooner or later, you have to build everything back up again.
The Red Strings Club comes full circle. It ends almost exactly where it begins. Brandeis is still falling. He's still going to collide with the ground. His fate's sealed. But that doesn't really matter. In The Red Strings Club, it's how you arrive at a moment that stands out.