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Raymond Porreca


Favorite Games:
  • Deadly Premonition
  • Cave Story
  • Mount & Blade: Warband

32 games reviewed
74.5 average score
80 median score
53.1% of games recommended
7.5 / 10.0 - Darkwood
Sep 6, 2017

Darkwood does a great job of showing off its weird, unsettling world, but it struggles to tell players what they have to do. The woods are home to secrets and terrible truths alike. Though it falls short of reaching its full potential, mostly due to questionable controls and cumbersome combat, this horror game is worth the experience on the merits of its haunting atmosphere alone.

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7.5 / 10.0 - Gleaner Heights
Feb 25, 2018

Though it has some rough edges, including occasional script-related issues and town-wide events that seem to ignore changes players have enacted around the village, Gleaner Heights has enough content to make it feel like an instant cult classic.

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Oct 16, 2017

The Evil Within 2 often feels uneven, but that's probably the point. Even if it isn't, there's enough blood, guts, and horror to keep your heart racing.

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6.5 / 10.0 - The Surge
May 15, 2017

The Surge is a mix of interesting ideas and hiccups in execution. While there's no doubt that it will resonate with a specific, hardcore audience, it's missing just enough to alienate a generalized audience. Its combat is challenging, but not perfect; its story starts with a compelling hook but falls flat shortly after. There are echoes of something special running throughout The Surge, but it never escapes its own shadow.

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6.5 / 10.0 - Draugen
Jun 4, 2019

Despite its narrative shortcomings, Draugen still has plenty to offer. Graavik has no shortage of beautiful views and stunningly detailed locations. In under three hours, Draugen pulls off a series of well-composed shots that are worth the entry price alone. Teddy and Lissie's story never reaches its full potential, but there are worse ways to spend a few hours than exploring a wind-swept fjord.

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6 / 10.0 - Outward
Mar 26, 2019

Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.

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Aug 16, 2018

Graveyard Keeper is a black comedy disguised as a management sim. Though entertaining, it's plagued by cumbersome upgrade systems and taxing tech trees.

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6 / 10 - HYPERGUN
Aug 23, 2018

Hypergun's modular weapons make for wildly imaginative guns, but the game suffers from repetitive elements that drag this roguelite shooter down.

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60 / 100 - Rive
Sep 27, 2016

Rive wants to be special and challenging, but for all of its white-knuckled action, there’s little more than bombast. In the modern gaming lexicon, we tend to lump games into one of two categories: either they’re “awesome” or “awful.” Rive is neither. Instead, much like the majority of aging games it serves as a send up to, it’s completely and utterly average.

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Nov 16, 2017

.hack//G.U. Last Recode's intended audience is almost certainly established fans. It's a solid remaster that looks great and runs smoothly. But it's still a dated JRPG that dominates dozens of hours with sub-par combat and repetitive beats. If you have never experienced The World, it's unlikely that Last Recode will pull you in. For those that never wanted to log out, it's a decent way to reconnect.

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5 / 10 - We Happy Few
Aug 9, 2018

Although We Happy Few makes a strong first impression, it's hampered by half-baked gameplay systems and a lack of crucial quality-of-life features.

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May 9, 2017

The view from a sniper's scope has the potential to tell a compelling and meditative story about the nature of armed conflict without the boom and bravado of video game warfare. It can also magnify issues and expose glaring flaws. In the case of Sniper Ghost Warrior 3, the later is true. It's a sloppy, uninspired game at its best. At its worst, it's -- to quote Jonathan North -- "one fucking long exercise in triage."

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