Sam Chandler
It’s a solid execution on a game that has only grown with popularity since its release. For those ‘90s kids out there, it offers a moment of relaxation, a short break to slip back to a time that was a bit easier than now. Much like SpongeBob, I need it.
Unfortunately, while Mortal Shell has a heart of gold, there are mechanics and core decisions that prevent it from being a truly great entry into these hallowed halls.
While the narrative does take a few beats to get started, the real problem lies in the overly simple puzzles that the game is built on. It’s a lovely experience that is quickly forgotten.
Unless you’re a mad fan of Vampire: The Masquerade, and need to absorb every piece of literature about the universe, this will be a disappointing experience. While the artwork is rich and the music moody, the writing – the game’s backbone and its entire selling point – is weak.
Though the experience is hampered by bugs, glitches, and a few design issues, the snappy and moreish combat, the treasure trove of stats and skills, and the delightfully chaotic co-op play make Torchlight 3 a must-have for anyone looking for more ARPG goodness.
Simply put, Remothered: Broken Porcelain was released in an unfinished state. Over the past week, the developers have released a patch nearly every day. Though this is commendable, it begs the questions of why it was released in the first place with so many problems.
Ghostrunner will set your adrenaline racing and won’t let up until you’ve mastered its systems. And when you do reach that zen-like moment of precision and elegance, dancing on the edge of a blade between life and death, you’ll ask yourself, “Can I do better?” And that’s when Ghostrunner will have you, truly and deeply.
While there are some problems with the design, narrative, and dialogue, overall, the story and experience offered in Little Hope left me rather impressed.
Last Stop feels like a glorified interactive cutscene, though a cutscene I was eager to continue watching. It's just unfortunate that the gameplay comes across as an interruption rather than anything that lifts the experience.
For long-time Pokemon fans, Pokemon Unite will be an enjoyable, if simple, adventure into the world of MOBAs. Even those who are intimately familiar with MOBAs may find Unite’s quick and approachable matches to be a nice palate cleanse. Unfortunately, at launch, it’s limited roster, simplicity, and hidden pay-to-win nature leaves it not being the very best.
Twelve Minutes tells a gripping story through a unique, time-jumping point-and-click adventure experience.
KeyWe does a great job at delivering exactly what's on the parcel: it's a cute and charming co-op experience that will challenge your communication skills. So grab a friend and get ready to sort the mail, because this one is something special.
The Death Stranding Director’s Cut adds enough new tools and toys for players to utilize to make the experience worth replaying for those diehard fans. And for those that were unsure about getting in, the shuffling and redistribution of tools ensures that the early game is more approachable, while still retaining the sense of scale and progression offered at launch. The other features, like the firing range, racing track, and new location elevate an already rich experience. So collect your order and tie up your laces, because you’ll want to walk another 500 miles or more to experience what’s on offer here.
While Call of Duty: Vanguard does what it does well, it’s as I wrote at the start: the expected experience. There’s nothing overly surprising here, no major shakeups to the gameplay, nothing that rejuvenates the franchise like 2007’s Call of Duty 4: Modern Warfare. But that doesn’t mean it’s bad. In fact, Call of Duty: Vanguard offers a solid experience for those looking for their annual fix from the franchise.
Halo Infinite is 343 Industries' third entry in the franchise and the team manages to deliver one of the best Halo experiences to date.
Though there are moments of joy to be found, they’re punctuated by fetch quests and odd collision detection. Fans of the original will no doubt find fun in a return to the world, but for everyone else, you might want to wait a bit longer before you take a bite.
Simply put, Elden Ring is Miyazaki and FromSoftware’s magnum opus.
MADiSON is consistent, and that’s one of the key factors in a great horror game. A lot of games tend to struggle with a sluggish second act after an incredible opener or fall off in the final act, but that does not happen here. The puzzles remain a delight to solve, the tension never eases up, and just when you think you’re safe, a light will flicker, and you’ll catch a glimpse of the monster and you’ll need to change your pants. Beyond this, the story and lore is disturbing on a true crime level and manages to maintain its pacing. Suffice it to say, MADiSON is an unnerving, unsettling, and truly terrifying experience.
Asobo Studio has done well to continue the story of Amicia and her brother Hugo in A Plague Tale: Requiem. The narrative excels at exploring Amicia’s internal strife balanced against the need to protect and help her brother. Unfortunately, while the puzzles, lighting, and rat swarming systems are neat, they are weighed down by the tedious stealth sections and clunky controls. Those who enjoyed the first game will likely want to see it through to the end, but those who are new may find the experience lacking.
Santa Monica Studio has captured lightning in a bottle for a second time. God of War Ragnarok left me speechless; it’s such a beautiful game both visually and narratively. The team has somehow managed to take what made the original such a wonder and expand upon it, delivering to players a masterpiece, an experience that sits atop the God of War pantheon.