Mordhau's incredibly satisfying melee combat and slapstick ultra-violence make for a riotously good time on the medieval battlefield, though a lack of maps for the best mode and lingering technical issues are cracks in the armor of this otherwise thrilling multiplayer slasher.
Falcon Age is a first-person adventure game developed by the small, Seattle-based studio Outerloop. Your journey begins by awaking in a prison cell on a fictitious planet, colonised by an organisation known as the Outer Ring Community (ORC). ORC has stationed robots to farm the planet for resources and uses its inhabitants for manual labour. You play as one of these inhabitants, Ara, whose days consist of monotonous material gathering under the watchful eye of the enslavers. A chance encounter with a baby falcon allows you to escape from the regime and begin your training as a falcon hunter. Fighting alongside her people, Ara plots a rebellion against ORC to reclaim the land that was once theirs.
Anno 1800 offers up a compelling blend of city building and strategy in the industrial era, with a smooth learning curve and fantastically flexible and replayable sandbox mode that will have you starting and re-starting your trading empire as the hours sail by.
Though Washington D.C. lacks the memorable atmosphere of snow-bound New York, and you probably won't care about the plot or characters, The Division 2 is a significantly more robust game at launch. It offers another incredibly detailed open world and a myriad of small tweaks and additions, with a promising future ahead.
Trials Rising offers up a great set of tracks with a good difficulty curve and the most fleshed out multiplayer options the series has ever had, though forced grinding to unlock later tracks in the campaign and intermittent performance problems create the kind of barriers you didn't want to see.
Tannenberg is more accessible and has a greater fun factor than you might expect from a realism-driven World War 1 shooter, thanks to a great central game mode and consistently exciting and satisfying gameplay. Though you'll need to be on board with bolt-action rifles and accept that you are going to die a lot.
The actual interactive component of The Grand Tour Game is really quite poor, with awful handling and dated presentation making the races and challenges vastly inferior to the segments they attempt to replace, in between clips from the show you've already seen.
Insurgency: Sandstorm sees New World Interactive successfully transfer their particular brand of hardcore tactical shooter to a modern game engine with just a few technical hitches, though you'll need to be content with a familiar Middle Eastern setting and somewhat limited set of maps and game modes.
Fallout 76 retains the same captivating immersion, atmosphere and organic exploration that made Fallout 4 so enjoyable thanks to an excellent open world, though you'll have to contend with a poorly implemented online component and the typical Bethesda technical hiccups and rough edges.
Though GRIP offers up some exciting racing and vehicular combat on a really wild and creative set of tracks, a frustrating singleplayer campaign and serious technical issues with the online multiplayer make it difficult to recommend in its current state.
Though its glacial pace certainly won't be for everyone, Space Hulk: Tactics offers up a substantial helping of enjoyable turn-based tactical gameplay with two distinct and well designed factions in the hostile but compelling Warhammer 40k setting.
The addition of proper online multiplayer and the PGA Tour career mode make The Golf Club 2019 a meaningful improvement over its already impressive predecessor, even if the initial learning curve is on steeper side and the visual presentation remains stuck in the past.
Though the idea of a Warhammer 40K themed ARPG certainly seems appealing, Martyr largely fails to capitalize on this potential due to unfocused design, clumsy gameplay and an abundance of technical and performance issues, despite boasting strong audio-visual presentation.
Thrones of Britannia is a thoroughly competent entry into the Total War series, though underwhelming battles and a lack of fresh ideas mean it will satisfy your craving for historical conflict, but without much excitement or many surprises.
The twist at the core of Minit, that you play it sixty seconds at a time, is initially intriguing and engaging, but ends up clashing with the puzzle and exploration-heavy gameplay in a way that left me feeling agitated rather than charmed by this nostalgia-driven indie title.
Sea of Thieves has provided some of my favorite gaming moments this year, but the repetitive voyages and reliance on currently infrequent player encounters to keep things interesting mean the seas are a bit shallower than you might expect in a full-price game.