David Will


69 games reviewed
68.3 average score
71 median score
18.8% of games recommended
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Jan 31, 2015

A Saints Row game with no ambition, no plot, no variety, and no way of raising the bar. Solid and good for a chuckle or two, but ultimately an empty experience.

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70 / 100 - Grow Home
Feb 13, 2015

Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.

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Mar 25, 2015

Much more than a pretty face, Ori and the Blind Forest is a remarkably solid – if somewhat disappointingly conventional – Metroidvania with a drop of 90s Nintendo magic flowing in its veins.

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70 / 100 - Titan Souls
Apr 22, 2015

Painfully unsatisfying for what its ambitions suggest, but a well-crafted boss rush and a solid example of masocore gameplay outside a platforming format nonetheless.

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74 / 100 - Convoy
May 1, 2015

A bit of muck and rust here and there can't hide the truth: Convoy is a ruthless, colourful, and occasionally very satisfying jaunt across a randomly-generated wasteland. A fine roguelike, especially for FTL fans.

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62 / 100 - Toren
May 21, 2015

It's either going through an identity crisis or in dire need of a chest with a boomerang in it, but for what it's worth, Toren is a strange and beautiful little adventure. Give it a look, but don't expect anything special.

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77 / 100 - NEON STRUCT
May 31, 2015

If the words 'cyberpunk stealth immersive sim' make you weak at the knees - and they ought to, really - you'll find Neon Struct to be a fun little tribute to the games that made those words special.

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Jul 19, 2015

Even if Crypt of the NecroDancer lacked its trademark rhythm-action mechanics, it would still stand out as a cleverly designed, feature-rich, immaculately streamlined take on a classic roguelike formula. As it is, it's extraordinary.

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Aug 7, 2015

Unambitious game with sloppy design gets given a second chance for some reason, turns out to be even more mediocre in retrospect. More news at eleven.

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66 / 100 - Volume
Aug 28, 2015

A stealth game built to satisfy the central tenets of the genre in the most discrete, distilled, trimmed-down way possible. Certainly well-crafted, but simply not that engaging.

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80 / 100 - Satellite Reign
Sep 16, 2015

Digs up a subgenre that hasn't been touched for nearly two decades, turns it around, and aptly demonstrates what we've all been missing out on: a unique tactical stealth-action experience that's at its best when things go off the rails.

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87 / 100 - Undertale
Sep 28, 2015

The first game in a very long time to put an honest smile on my face. Smart, silly, and unfailingly creative from beginning to end. It's not much of an RPG, but only because it's too busy accomplishing so much more.

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Oct 14, 2015

Transformers Devastation is not quite Platinum's A-game material, but it's more than we could've ever possibly expected from a franchise tie-in. A tad anemic and weighed down with extraneous systems, but a damn fine experience nonetheless.

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66 / 100 - Sublevel Zero
Oct 20, 2015

Sublevel Zero breathes new life into the 6DOF genre, but does it with the unfortunate side-effect of crippling insubstantiality. Good for a taste of claustrophobic zero-gravity combat, but without the depth or breadth to follow through.

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Nov 17, 2015

Turns out that the barriers to entry on this cult classic were a lot bigger than a rough translation and some poorly-aged textures. A perfectly competent re-release of a fascinating, harrowing, and utterly draining experience for those with unshakeable persistence.

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76 / 100 - Just Cause 3
Dec 16, 2015

Just Cause 3 is a big, messy, slightly-samey sandbox that excels at destructive physics experimentation and not much else. Good for unwinding, but gets old sooner rather than later.

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76 / 100 - Oxenfree
Jan 26, 2016

Oxenfree spins a supernatural mystery with some truly brilliant touches, but without especially interesting characters or mechanics, it's little more than a spectre of its true potential.

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71 / 100 - Californium
Feb 27, 2016

Exploration through stylish worlds with a dash of subtle, paranoia-inducing surrealism makes this a strong—if somewhat tedious—walk-em-up, but for a game building off the memory of a literary legend, the actual narrative leaves a lot to be desired.

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88 / 100 - Devil Daggers
Mar 1, 2016

A brilliantly finely-tuned - albeit somewhat malnourished - piece of arcade first-person action for the bunnyhopping, circle-strafing, monstrosity-massacring crowd. Highly recommended.

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66 / 100 - The Guest
Mar 22, 2016

If you’re in the mood for some light, undemanding puzzle solving soaked in a delicately-constructed atmosphere, The Guest can provide, but sadly it takes a lot more than that to create a rounded, satisfactory experience.

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