Stephen LaGioia
39 Days to Mars is serviceable, but there isn't a ton of substance here. Most of the ingenuity and overall appeal can be found in the charming art style and some of the creative cooperative puzzles interwoven nicely into the gameplay.
This attempt to “meet in the middle” between styles, while it should appeal to a wider range of fans, doesn’t really excel in the realms of stealth or ARPG. The result is a fairly average action-adventure with glimpses of greatness, but which lacks cohesion and doesn’t quite rise to its potential.
Squanch Games is certainly onto something when it comes to the satirical motifs laced with chaotic action, but the formula could use some refining and further fleshing out.
Lost Words is a heartfelt adventure that’s more interactive storybook than standard game.
Despite its accessibility, Red Bow is not going to be for everyone. This isn't just because of its darker themes, but its rigid, basic structure that shifts between item gathering and NPC interaction. Even at the $5 asking price, it's tough to recommend to anyone but those who really fancy horror adventures with ample reading.
Sci-Fi tropes aside, Hazardous Space runs with a unique blend of gameplay elements, which work to a degree, but feels shallow or unrealized in certain areas. Should provide short bursts of entertaining RPG gameplay, at least for the roguelike enthusiasts.
The smattering of flaws aside, NBA Playgrounds manages to be a fun multiplayer street hoops experience that is at least partially successful in recapturing the charm of NBA Jam. Player decks and lottery pick meter are subtle but effective elements to help give the game a bit of its own character.
Has-Been Heroes is a solid tower defense experience that borrows attributes from Plants vs Zombies, while putting its own twist on the formula. Plenty of repetition and frustration - exacerbated by too many randomized elements - but the addictive and enduring gameplay shines through on occasion.
Tesla Vs Lovecraft serves its function well enough as a simple action shooter. There isn't much to the gameplay, but sometimes you can find a good time paddling through even shallow waters.
Even if STATIONflow is about as dull as can be visually, and feels a bit rough around the edges mechanically, the rewarding gameplay often shone through, engaging me for hours on end.
The core gameplay of Driven Out proves solid and satisfying, and is enhanced by some super nostalgic retro sensibilities. Yet, the combat just seems a touch too slow on your part and imbalanced in favor of your AI opponents, which tends to make it tough to stick with the basic, somewhat repetitive gameplay in the long run.
Mushroom Crusher Extreme is an amusing, albeit sometimes frustrating, isometric retro romp. It offers some thrills for those willing to overcome the somewhat clunky mechanics, and repetitive grinding needed to tap into all of its content.
There are a few issues holding The King's Bird back from being a true standout hit, but those who like their platformers to be a bit avant-garde, should be able to appreciate this virtual ride, along with speed run enthusiasts.
Damsel manages to be a competent action platformer that speedrun enthusiasts and leaderboard junkies should get a kick out of, but it achieves little beyond this. The constant dashing around while shooting vampires proves fun in short bursts, but doesn't have a ton of longevity.
High Noon Revolver borrows the arcade formula of rapid-fire gameplay and frequent deaths, and emulates it moderately well. The difference is at least you don't have to keep throwing away your quarters. This type of experience isn't for everyone, but there are plenty who will get a kick out of it.
TurnOn is definitely a neat idea on paper, and though it does some things well, it leaves a bit to be desired at times. Tough to recommend at full price, but fans of platformers, and those who just want a relaxing gaming experience, are likely to get some enjoyment out of it.
Move It!’s fun factor doesn’t quite reach the heights it could, thanks to occasionally spotty controls, ambiguous commands, and brief microgames that vary wildly in toughness. Still, the series has always thrived on this balance of simplicity and unpredictable microgame chaos - traits that Move It! unapologetically leans on.
Scarlet & Violet bring alluring open-world gameplay and a slew of colorful new monsters to the fold, but quirks and spotty performance keep it from being the Titan it could've been.
Those seeking to experience Tetris with some flashier modern-day flair and neat gameplay twists won’t be disappointed.
An amusing, atmospheric journey that succeeds in fusing new concepts with a familiar retro style.