Jack Bampfield
Flood of Light is an engaging puzzle game with a great atmosphere and relaxing soundtrack. There's enough difficulty in it to satisfy those looking for a challenge, and the well-designed puzzles should satisfy most fans of the genre.
Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level
Like a cryptic film, you’ll probably find yourself finishing a playthrough and heading to Google to search ‘Dear Esther meaning'
The post apocalyptic world of Diluvion has a steampunk mixed with sci-fi feel to it, and the story reflects that too. I just wish there was less travelling from A to B, or a busier, more detailed landscape to explore along the way.
It’s the narrative you discover through exploration that holds The Crow’s Eye together; reading and listening to people slowly lose their minds – as perhaps your character does too – makes the psychological thriller element of the game take centre stage. It’s just a shame that the horror never quite gets there.
Solstice Chronicles: MIA is an enjoyable experience. Most of the gameplay is engaging, and when you're using all its mechanics and systems as intended, it's fun and gels well.
The best Asemblance: Oversight has to offer is the hunt for all the endings, not so much the lead up to that.
At this point in time, Anthem feels like a title that needs more work. I want to like it, but damn does it make it hard. Like the games that came before it in this genre, I’ve no doubt that Anthem will get better and bulkier with updates over time, but if Bioware takes too long in getting there, I fear most of the player base will have moved on.
It’s grim and effective in that regard, but its gameplay really lets it down. RIOT – Civil Unrest‘s captivating art style and audio design is worth paying a visit to, and the game has some great ideas, but poor UI design, buggy AI and gameplay glitches really dampen the experience.
The business and economical side of Weedcraft Inc can be engaging; mostly, this is when mulling over all your strains. But the game’s attempts to be political often don’t land as intended – for example its coffee shop named “Covfefe” is merely eye roll-inducing.
For the majority of the game, the difficulty continues to be a non-existent challenge. Then there’s act 4-4; the last level. Suddenly everything is turned up to 1
Despite Downward Spiral: Horus Station's faults, there's enough here to show promise in 3rd Eye Studios.
The UI in Ace of Seafood is a mess most of the time… there is so much information on the screen and so much going on that it’s difficult at first to know what you’re supposed to be looking at
The story is told through comic strip cut scenes which feel out of place for this world, and very half-assed