Ruaraidh Dempster
All The Delicate Duplicates' moments of greatness – often coming from its experimental nature – are too few and far between stages of gratuitous reading and derivative searching. The final experience, marred by playing it just too safe, comes off feeling needlessly short and forgetful.
It's a shame [more difficult] fights are so few and far between as it is where the tactics and strategy of the genre really shine
You would think a pirate game would have a brimming personality. Yet, sailing around, doing mission after mission, I never feel like a pirate. I never dig up treasure, get in trouble with the law or even meet any famous pirates.
There are great concepts at play here in terms of the weapons and gameplay, but Ironguard is unfortunately let down by pretty much everything else.
With very little variation or side content anywhere [Bounce Rescue!] just feels like another generic 2D platformer. There is nothing new and no gimmick to separate it from the rest
There isn’t any wall-jumping, double jumps or any other fancy manoeuvres, just pure precision platforming
Beastiarium sets out to combine horror and story, yet feels completely disconnected from both. In the end, so little story is actually delivered cohesively and it so rarely feels even tense.