Jamie Parry-Bruce
I've spent hundreds of hours playing video games before now and, at the conclusion, felt good for having completed it… but it's those shorter games, games like Pinstripe, that stick out in my mind as having formed a real connection and left a lasting impression.
The thing that really stands out about Rise of the Tomb Raider is that you care about the characters at all
I can safely say that Legacy of the Void definitely delivers in terms of its story and is a fitting end to almost two decades of storytelling
It's a widely held belief that good sound design can make a good game great, but the sound design in Homeworld: Deserts of Kharak makes a great game incredible
Rabi-Ribi's magic really lies in being relevant right now, as an innovative, deep and well-crafted 2D platformer complete with cutesy retro/Anime artstyle. It's incredibly good fun to play, engaging and witty, easy to pick up and almost impossible to put down.
If it's anything at all, Thimbleweed Park is a brave game. It's a standalone adventure with no sequel tie-ins. It's a self-contained story with interesting characters and an intriguing mystery to solve. It's unafraid to embrace its heritage and it's not afraid of modernising to improve on the old formula.
Sure, there are a few flaws here and there but for anyone who grew up on the classics from Sierra and Lucasarts, who cut their teeth on Beneath a Steel Sky or Broken Sword, or anyone who is, just now, discovering a love of graphical adventure games, The Journey Down presents the perfect opportunity to see just how fans, like you, can take what they've learned from games they love and turn them into a shining example of what this genre can offer.
Right now, Stephen’s Sausage Roll is the sixth game in the long (loooooong) list of games and tools featured on Stephen’s Increpare Games website, all of which he’s created himself within an incredibly short space of time. The vast majority of those games are free – and I’d urge you to check them out – but Stephen’s Sausage Roll is not. It’s one of the very few things that Stephen’s created that you have to pay for. But you should; it’s worth every penny. And not just because it comes with ketchup.
It's clear that the combat is secondary to the story and serves as a feature rather than an integral mechanic
Possibly the most impressive aspect of Adr1ft is its graphics… A destroyed space station has never looked so good – especially not one that you can float around in
[The Town of Light is] a game that tries to open people's eyes to the very real problem of mental health
It's the collaborative effort between you and perfect strangers half a world away that really sets Dreii apart
The Flame in the Flood successfully captures the intricacies of a better class of survival games and wraps them in a very neat, very pretty package.
There are no points for playing Rogue State like a Lib-Dem backbencher
No Man’s Sky doesn’t beat you around the head with lore. It doesn’t have the veritable library of fluff that seems prevalent in most RPGs nowadays. It lets you discover its secrets for yourself and the result is that it’s a far more rewarding game for it
Day of the Tentacle masterfully displays myriad forms of humour in every single scene so there’s something there that’ll appeal to everyone
TASTEE ensures that the full range of tactics are accessible but also keeps you on your toes, forever trying to second-guess your opponent
Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting
The gameplay really is king when it comes to games like this one but Space Run Galaxy‘s characters are what gives the game its heart, complete with a little interstellar mystery
It’s the sort of plot with so many layers, so many questions and so few definitive answers that it’s likely to keep you up at night