Felix Wong
Space Junkies possesses a strong foundation. It’s frantic combat and responsive weapons no doubt appeal to those looking to spend quick bursts of game time in VR. Developed in-house by Ubisoft, it’s also one of the best VR experiences one can have in terms of comfort and ease. However, the admission fee alone for this arena shooter might turn away potential fans, and with an already low player population, it remains to be seen whether Space Junkies is here to stay.
Though a bit bare-boned, Battlewake will satisfy those looking for a solid VR seafaring adventure.
For those with a big couch and with three other friends to play with, it will no doubt provide plenty of silly fun. Until we get a sequel to Castle Crashers (if ever), this just might be the next best thing.
Journey For Elysium is a competently designed VR title with the right ideas, if just slightly underbaked. Considering the entire experience clocks in at a brisk hour and a half, I can only wonder how much better it could’ve been if it slowed down and took the time to flesh things out. For a first-time effort from developers Mantis Games, though, Journey For Elysium is a great start.
The controls themselves are minimalistic, with only two attacks and a Witcher-esque dodge manoeuvre at your disposal, but I was still surprised at how far forward I inched in my seat when surrounded by a clutter of chunky, pixelated spiders
Even with all its flaws, Seeking Dawn is definitely deserving of your attention.
There's an undeniable sense of staleness that grows over extended play time.
The American Dream runs out of steam towards the end, and the later levels reflect that.
Archangel: Hellfire may be exactly up your alley if you're looking for a pick-up-and-play VR shooter.
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There are no difficulty options, so you won't be able to tone down the enemy AI if you get stuck.
_________________________ “In its current state, Inmates plays more like a promising proof of concept than a finished product.
Skyfront VR is a perfectly serviceable, run-of-the-mill shooter, bearing little difference to the ones you’ve played many times before. The developers miss an opportunity here to expand and innovate upon the idea of zero-g arena combat, lending to an overall feel of “been there, done that”.
Witching Tower has an interesting setup, but sadly misses the opportunity to expand its story and magical world. The focus here is on action and puzzle-solving, but neither of work well enough to carry the entire experience. Clocking in at a length of two hours, even that felt too long, as it’s clear the game runs out of steam.
As it stands, Penn & Teller VR will please only fans of the titular duo.
Blind takes a novel VR concept and does nothing interesting with it. There is little here that you won't be able to find in better alternatives of the genre, even if we're only talking about other VR titles. If Blind was shorter and had less aggravating puzzles, it may be worth a try out of curiosity alone. But when a game is this testing of a player's patience, it's very hard to recommend.
_________________________ “At the end of the day, the only similarity between Crisis on the Planet of the Apes and the film series it's based on is in name only.
Contrary to its name, Original Journey is far from an original adventure, offering little to motivate players to see its campaign through.
A game about the clashing forces of heaven and hell deserves to be far more interesting, if not in gameplay, then at least in story. Devil’s Hunt fails to deliver on both fronts.
Sniper Rust VR's formula may work on the mobile free-to-play market, but as a VR title, it doesn't take advantage of the medium in a way that justifies its existence.