Steven Wong
Citizens of Earth feels like a game that's meant to be played with a walkthrough guide nearby, which is also reminiscent of a classic RPG-adventure experience, but not one that is necessarily enjoyable all the time. That being said, Citizens of Earth does provide an fun retro experience. It just has trouble keeping things interesting during the long trip around the world.
Rollers of the Realm, by most respects, is an excellent pinball and RPG hybrid. However, it takes a great amount of skill and no small share of luck to get through it.
The smarter sims, sleek customization system, and emotions truly brings The Sims 4 to life. However, even with those impressive features, the game ultimately feels like a incremental step up from The Sims 3.
Shadowrun Chronicles: Boston Lockdown takes the Shadowrun experience - where magic works alongside high technology - and brings it online for players to play cooperatively. But it's hard to make a living in this dark cyberpunk fantasy when there are so many problems with the world... and we're not just talking about the dragon that destroyed Fenway.
Gods Will Be Watching is a sci-fi thriller that's all about making the right decisions. The thing is, there are no right decisions... and that's the good news.
All taken together, Phantom Breaker offers a couple hours of mindless, mass-bashing fun. It has some of the same charm as old-school beat'em up arcade games like Turtles in Time, but with an Japanese anime theme. It's fun for a time, but it passes quickly, and it's very easy to move on without looking back.
A City Sleeps' high difficulty level is bound to limit the game's appeal to hardcore players. Although I wouldn't go so far as to say that the game is unbeatable, but there were times when I felt hopelessly stuck, and it's probably one of the longest "short" games I've ever played.
Much like a Claptrap, parts of Borderlands: The Pre-Sequel try too hard to be liked. The freezing element, although welcome, doesn't add much to the gameplay.
Personally, I don't like having so much left to chance, but I can definitely see the appeal. There's tremendous satisfaction in making it through a floor that you've been stuck on for several playthroughs. Each success is like overcoming the impossible. It's also hard to get bored with a level that's different each time you play it. For hardcore players, Dungeon of the Endless could be the game that will occupy your time and mind for what seems to be... well... endless ages.
Ronin puts you the role of a motorcycle helment wearing ninja, who can dodge bullets and deliver death with every leap. However, the game's unforgiving nature tends to sap much of the fun out of vengeance.
Ultimately, the game left me wishing there was more to it.
With Cities: Skylines, you have the chance to plan the city of your dreams, complete with a complex road sysem and economic infrastructure. However, the game's steep learning curve and vague status feedback might put-off a lot of would-be mayors.
Endless Legend doesn't quite measure up to some of the longer standing series, but it gets very close. For a relative newcomer, that's a big deal.
Despite its faults, Civilization: Beyond Earth does fulfill its promise to take you to a distant world, where you'll find exotic alien life, meet future leaders of mankind... and conquer them.
Sorcerer King has a lot of great ideas, but they don't necessarily come together well.
Traverser puts players in the role of Valerie Bennett, who has the freedom to move between a floating city's upper and lower halves in a journey to free her father and uncover the truth. Although the game has a nice atmosphere, complete with a gravity manipulation glove for puzzles, Traverser can get weighted down with wasted potential.
All the stumbling around trades away any sense of suspense. It's hard to feel scared of monsters after you've walked circles around them several times. Not even tricks like suddenly switching off the lights saves the mood. Soma does a great job of making me feel lost and frustrated. Perhaps too good.
There's a decent collection of unlockable challenge missions, but game loses some of its charm when a mission forces too many criteria, like time limits and crew selection. Still, this is a game that ended up totally getting under my skin, and I couldn't help coming back to prove myself as a criminal mastermind.
Heroes 7 does have that "one more turn" quality that eats away the hours, but the game-breaking bugs, along with cheap cinematics and sound effects, ruin the experience. Also, since the stories take place in the past, there's no sense that players are impacting Ashan's fate until they unlock Ivan's campaign. Perhaps Heroes 7 will meet its potential after a few patches and expansions, but for now, it's tough to look past its flaws.
Warhammer 40,000: Regicide cleverly combines two different strategy games, but it also loses something along the way. It took me a long while to grow accustomed to the Regicide rules, and I still can't honestly say that I like having my Librarian shot up by a bunch of pawns. Or how a laser toting Loota can kill my Assault Marine in one shot. Sure, Regicide takes strategy to an all new level, but this level is a tad too brutal for me.