Steve Watts
On the whole, these improvements make Twilight Princess HD the best version of the worst modern Zelda game. That said, even a mediocre Zelda game is still pretty fun. If you can get past its tonal oddities and paint-by-numbers structure, it's a good game, but not a great one. I enjoyed it as a cultural artifact, but replaying it made me appreciate that this direction for the series was temporary.
Final Fantasy Explorers was a smooth and accessible introduction to this game type, and has customization options galore, but if it intends to be a long-term dungeon crawling adventure, it needed more to explore.
However, Pokemon Picross is massive, so longevity certainly isn't lacking. It comes with 30 areas, two large-scale murals composed of smaller puzzles, special stages to help your Pokemon Mega Evolve, and randomized encounters that appear occasionally on the map to catch rare creatures.
It's a testament to its stage design, though, that I came away feeling utterly satisfied despite the game so constantly getting in its own way. Chibi-Robo may not be destined for Nintendo stardom, but Zip Lash shows how the tiny robot still has plenty of room to grow, experiment, and find what works for him.
Still, my plucky band of characters, some favorites and some third-rate, had dungeons to conquer through the power of music. Square Enix pushed this concept much further in Curtain Call, which makes this the ideal proof-of-concept for its odd rhythm-RPG marriage. It's too bad that now that the company has shown how well it can work, it's taking a bow.
Azran Legacy comes full circle, with this trilogy leading neatly into the other. It feels like this is meant to be a stopping point for the series, at least in this exact format. The series of short stories served as a reminder of my affection for these characters, and the puzzles ran the gamut from tried-and-true to truly clever. This is a fine send-off, and if that's what Level-5 intends, it will be a perfectly timed one. As Layton would inform Luke, a proper gentleman knows not to overstay his welcome.
Shadow Complex is a game that demands experiencing at least once. While those who played through multiple times and unlocked every secret the first go-round might not be especially compelled to do it again with such bare-bones revisions, it's a perfect vehicle for first-timers. If you haven't played Shadow Complex before, it's absolutely worth armoring up now.
Make no mistake, Pocket Card Jockey is weird. The plot is ridiculous, the systems are obtuse, and the reliance on luck can be incredibly frustrating. Despite all that, though, I kept promising myself just one more race, and then another, late into the night throughout my play sessions. Its complexity can be overwhelming, but once you hit your stride, it's entertaining all the way to the home stretch.
It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.
Halo Wars didn't rewrite the RTS playbook, and Halo Wars 2 is unlikely to bring on many converts who weren't convinced by the first attempt. In many ways this is an iterative sequel, with new units and balance, and a handful of additions. The campaign is well-made and the multiplayer shines thanks largely to Blitz Mode. It's a streamlined take on a genre that has faded even more in recent years, but in its own way, Halo Wars 2 is still carrying the flame.
Thankfully that slapdash treatment isn't indicative of the game as a whole. The story mode is well put together and serves as a faithful homage to the classic. It's loving to the point of almost fawning, and it feels a little too willing to play it safe at times, but it's an enjoyable nostalgia trip regardless.
Bloodstained: Ritual of the Night suffers on Nintendo Switch due to distracting technical issues.
SolSeraph is a clear homage to ActRaiser, but some of the areas where it forges its own path put a damper on its potential.
Trials of Mana adds modern hooks to an obscure classic JRPG, but fluid combat is held back by some frustrating choices.
Ninjala is a unique melee-focused multiplayer live game with tons of style and depth, but for now it's light on content and heavy on microtransactions.
Bravely Default 2 brings the throwback RPG series to Nintendo Switch, but the loss of modern quality-of-life features make this a decidedly grindy experience.
River City Saga: Three Kingdoms blends modern sensibilities into a decidedly old-school brawler style.
Detective Pikachu Returns is a charming adventure game for kids new to the mystery genre, but it's so gentle that adults may get Drowzee.
WarioWare: Move It maintains the series' zany sense of humor and experimentation, but it often asks more than the Joy-Con motion controls can handle.
Contra: Operation Galuga reimagines just enough to feel modern without losing the original game's identity.