Khurram Imtiaz
- Final Fantasy VII
- Chrono Trigger
- Resident Evil 4
Khurram Imtiaz's Reviews
Crackdown 3 sticks to its roots and doesn't innovate much from it. The single-player story mode is fun and engaging despite some dated design but the multiplayer is perhaps the most disappointing aspect of Crackdown 3 that fails to deliver on the expectations set by earlier gameplay demonstrations.
Attack on Titan 2: Final Battle doesn't improve the base game much aside from adding new story content and some minor gameplay tweaks. It is still one of the best anime video game adaptions that is worth a recommendation if you are a fan of the show.
Oninaki fails to present its story in a meaningful manner, but the combat system has its moments. The overall quality of the game is held back due to its repetitiveness and ideas that fail to materialize properly.
The concept of making a co-op focused third-person shooter based on the World War Z movie is exciting in theory, but the execution here is clearly flawed. Nevertheless, it is a solid shooter that works out mostly in its co-op mode with a group of friends.
Dragons: Dawn of New Riders mostly keeps it simple and fun with an easy to follow story and gameplay. It is not the most complex action game but makes uses its licensed property creatively. So instead of looking like forced tie-in, it feels more like a proper spin-off to the movie.
As modern games approach a more broad design, God Eater 3 has continued with its linear but a more tightly focused gameplay structure. It works fine for what the game aspires here, but compared to its competitors, there is definitely a sense of disappointment and missed potential.
The presentation and visuals are on point and nail the aesthetics of My Hero Academia, but the story is poorly told, battles are lackluster with a stupid AI offering next to none challenge. Combat is fantastic with the intense destruction of stages but lacks strategy that undermines its credibility in the long run.
It is a shame that there was not much effort spent on bringing back two of these classic Castlevania games to the current generation. Despite the dated look, they are still fascinating to play thanks to the masterfully crafted level design and an engrossing story.
This has been technically the most polished Warriors game so far. Despite the overwhelming number of playable characters, the combat is fun even if it iterates on the same traditional dated formula. As a whole though, Warriors Orochi 4 lacks an engaging story and directly serves more as a fan-service game.
Visually one of the most pleasing looking games, Child of Light's turn-based gameplay hasn't aged that well. Despite that, it is only recommended for those who overlooked it during the initial release. There is nothing new added that provides an incentive to replay it again on Nintendo Switch, and you will have to deal with some mild performance issues as well.
Overcooked 2 - Surf 'n' Turf is a fun little expansion that is also extremely challenging. Despite offering just 12 levels, there is some extra replay value with the incentive to get perfect rank and gain three stars. The increased complexity of the recipes means this is ideal for the dedicated fans, but the performance on Nintendo Switch is slightly disappointing.
Nintendo Switch owners can now enjoy the complete Final Fantasy XV story but at the cost of stripping the open world, scaling down the combat, visuals, and customization. If you are playing the game just for the story, it is nevertheless a solid action RPG that is decent enough as an alternative version of Final Fantasy XV. The technical issues with the performance and lack of quality control, unfortunately, makes this a letdown overall.
The visuals are pretty and the exploration is great, but the combat is unfortunately rather tepid, and hit detection can be disappointing with a slight delay to the attacks. Death's Gambit can also suffer from awkward difficulty spikes and there is a distinct lack of memorable boss fights, but it is overall an enjoyable product that is recommended for fans looking for a Souls-like experience.
This game isn’t going to offer you a great combat system but there is an impressive cast of playable characters. The writing is solid and the art style is captivating, however, the quest-based mission design is a major flaw that hinders the potential of the story.
Go Vacation is a good reminder of how quantity doesn't always mean quality. There are a lot of mini-games available to play here, but not all of them offer a memorable experience. Motion controls implementation is also disappointing but the multiplayer is still fun if you can play it with friends.
Just Cause 4 shows that you don't need a story to provide an entertaining gameplay, but the lack of activities in a massive open world is also its biggest fault. Giving the players an open playground with tools of destruction is basically the selling point of this game.
This is still a challenging tower defense game that has managed the transition to 3D rather well, but the developers have decided to stick with the original formula and the lack of gameplay innovations makes it a less exciting sequel.
BlazBlue: Cross Tag Battle is an incredibly fun and varied fighting game with some great combat mechanics. It is the lack of content and a poor character roster for a fighting game crossover that makes it an overall disappointing product.
It is slightly disappointing to see how Ubisoft decided to just focus on making a bigger open world game while forgetting the essentials of what makes them so great. The Crew 2 has a lot of potential in the future with free updates and content that might be added to it, but in its current launch state, it is, unfortunately, a shallow experience that doesn't have much to offer for those who are looking for a competent racing game.
Penny-Punching Princess is a simple brawler with a unique economy system thrown in the mix. There are some flaws with its level design and the repetitive nature of its gameplay loop is not for everyone, but it is still a good fit for a portable system where it works best when played in short bursts.