Jeremy Parish


79 games reviewed
77.8 average score
80 median score
66.7% of games recommended
Are you Jeremy Parish? If so, email [email protected] to claim this critic page.
Unscored - Yakuza 0
Jan 20, 2017

There's a lot to love about Yakuza 0, but it's going to take me a while to work my way to the story's finale. The endless brawling turns the whole thing into a real chore, I'm afraid. But I will say that as tired as I've already become of the constant beatdowns, the story and general self-confidence of the game makes me want to power through.

Read full review

Aug 19, 2016

Aside from some cheapness with the occasional instant-kill attack, the varied scenarios they present create huge, exhilarating battles for players to contend with.

Read full review

Jul 12, 2016

Adventures of Mana kind of feels like watching a colorized version of It's a Wonderful Life — an entertaining work either way, but not actually improved by its "improvements."

Read full review

Mar 25, 2016

While it's certainly nice to see Nintendo continuing to support the 3DS well into its dotage, the system's late-life Zeldas mostly serve to make me pine for whatever Nintendo has coming up next for its handheld hardware line. Hyrule Warriors could probably work quite well on a portable... just not this particular portable.

Read full review

Unscored - Ninja Senki DX
Feb 23, 2016

It's pretty rare to find a retro-style action game that manages to pose a challenge without being unreasonable about it. Ninja Senki pulls it off thanks to sharp level design and incredibly tight controls (water-skipping excepted). Sure, the game lacks the variety and depth of its inspiration, but when you need a break from Mega Man, you could do much worse than this sharp platformer.

Read full review

Dec 4, 2015

I still have a ways to go before I'm ready to weigh in on this RPG, but my impressions so far suggest a game that may not be precisely essential but should nevertheless prove enjoyable enough to most RPG fans to warrant a play... even if you found Gates to Infinity as lacking as I did.

Read full review

Feb 10, 2016

I can't believe how much I'm not enjoying Final Fantasy Explorers.

Read full review

Jul 12, 2018

Octopath Traveler is the magical RPG the Nintendo Switch needed

Read full review

Nov 9, 2015

This fantastic sequence also underscores the reason this review isn't complete yet. Although I have an excellent grasp of both the strengths and weaknesses of Rise at this point, I need to see if that explosive, fiery battle is a sign of great things to come. TR13 became more and more bogged down with asinine GTEs and clichéd scripted action sequences as you approached the end, and Rise could very well end up going in that direction as well. I hope it doesn't, though. Tomb Raider may have been built on a foundation of borrowing ideas from other games and developers, but the series has long since established itself, and Rise proves it: It's great when it's brave enough to be itself, and not so great when it's trying to be some other game.

Read full review

Unscored - Knack
Nov 17, 2013

About all Knack is good for is inspiring new and creative curses. I certainly spent more time improvising strings of epithets at its substandard gameplay than I did improvising strings of combo attacks. The only thing I actually enjoyed about Knack were the cutscenes. It's the best cartoon that's ever been presented with real-time graphics... broken up by some of the worst action gaming I've seen in years. Let me know when someone's uploaded an edit of Knack's cutscenes to YouTube, because I'd love to revisit the story without all the swearing in between.

Read full review

Nov 16, 2015

LEGO Dimensions feels like the bare minimum required to qualify as a video game in this day and age—it's a shallow, repetitive experience that leans heavily on the appeal of LEGO toys and a dozen very expensive licenses... which probably explains why the $99 starter set only gives you access to a fraction of the total game content. There's nothing necessarily wrong with the toy expansion concept, but Dimensions' only advantage over its better-designed (and less expensive) competitors is the appeal of its license. Between its high cost, lowbrow design, and kid-addicting façade, Dimensions feels downright predatory. But the fanservice is great!

Read full review

Oct 8, 2015

There's talk that Zip Lash could be the final Chibi-Robo game, and that's a shame. I'd prefer to see him go out with a bit more style than Zip Lash offers. The irony of this game focused around acquisition and collecting is that it's not really worth acquiring for your collection. Even if that Amiibo is awfully adorable.

Read full review

Jan 9, 2014

It's still a far cry from the top-tier classic puzzlers, but Dr. Luigi manages to be fun enough... even if there is that nebulous whiff of tragedy about the whole affair. On the other hand, it doesn't leave the nasty taste in your mouth that you get from exploitatively designed free-to-play puzzlers like Candy Crush Saga, so that's something.

Read full review

Sep 2, 2013

I really wanted to like Rayman Legends -- but all the pretty art and good intentions in the world don't make a great game without a touch of restraint. Legends doesn't lack for neat ideas, but it needs more polish to be truly entertaining. And I certainly wouldn't complain if someone dropped the hard disk containing Murfy's stage data onto a bulk eraser.

Read full review

5 / 10.0 - Sonic Forces
Nov 5, 2017

Sonic Forces creators' good intentions and interesting ideas don't amount to much in a game so clumsy and limited in design. It certainly doesn't help that Forces follows right on the heels of Sonic Mania, a game that not only demonstrated a more focused design sensibility but also did a far better job of realizing its creators' ambitions. Forces may have had a larger budget than Mania, but it feels like the poorer creation all around. Unless your dearest dream has always been to play a Sonic game as your own original fan art character, Sonic Forces doesn't have much to offer.

Read full review

5.5 / 10.0 - Secret of Mana HD
Feb 15, 2018

It's no secret: This remake disappoints

Read full review

- Abzu
Aug 2, 2016

Does beauty alone justify a game? Can the novelty of swimming through majestic oceans teeming with life overcome an otherwise fairly by-the-numbers experience that never quite achieves the creative heights it so earnestly aspires to? I suppose that's down to the player, but as much as I wanted to love Abzû, the end result fell just short of brilliance. It's worth playing for the incredible presentation, but don't expect something profoundly new here.

Read full review

Feb 23, 2014

Thief will almost certainly frustrate fans of the older trilogy, but it suffers shortcomings on a more objective level as well. Though solidly made, it never challenges the well-worn conventions of stealth action. In short, it lacks a certain spark of inspiration. It's good, yet it falls short of "future classic" status.

Read full review

Feb 18, 2015

The Order: 1886 ends by leaving itself wide open for a sequel (The Order: 1887, one presumes), and I'm interested enough in the series' premise that I'll definitely give it a look. But I can only hope that inevitable sequel offers the sort of improvement we saw from Assassin's Creed to Assassin's Creed II. There's a decent game here, but it does little to set itself apart from those that clearly inspired it. Here's to the future, and to differentiation.

Read full review

6.7 / 10.0 - Lost Sphear
Jan 23, 2018

Even if it falls short of becoming a worthy successor to the likes of Chrono Trigger, Lost Sphear really does capture the essence of classic role-playing games in a lot of ways. When it's not bogging itself down in overwrought mechanics, this RPG really can spark a sense of nostalgia. Its writing, environments, battle system, and music all evoke the best moments of bygone days. And even if it doesn't quite hit the heights it aspires to, it does a fine job of rekindling some fond memories.

Read full review