Giovanni Calgaro
Kill Strain was conceived as an "asymmetric MOBA" with a Twin Stick control scheme. It is an unbalanced battlle arena with a sloppy graphic and an impressive scarcity of contents.
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Sonic boom is a side scrolling platformer designed for a young public, that suffers from a linear level design, flat and fairly anonymous.
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Romance of the Three Kingdoms is the umpteenth demonstration of the unfortunate union between gamepad and strategic games. The developers have thought of a great product, with many potentialities on paper. The title is destroyed by the bad mapping of controls and a not so impressive technical realization.
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FunLabs' new title is especially striking for its ambition. The development studio, in fact, for the first time dares to get out of the comfort zone that has characterized hunting games for years and offers the public a curious mixture between open world, dynamics extrapolated from the survivals and mechanics typical of any hunting game. The big problem with this clearly tight budget is that the mixture of genres is grouped into an unconsused and, above all, unbalanced mix.
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Leaving behind the renowned lands of Gamindustri, Idea Factory e Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
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Pokémon Unite starts from an excellent idea: to appropriate the main characteristics of the most popular genre ever, to shape it and give life to something new or, at least, endowed with a certain autonomous dignity. In addition, of course, there are Pokémon: we wonder why this idea had not been revealed before, but, evidently, it took the intervention of Tencent and TiMi to push on the accelerator. Pokémon Unite is still an intriguing and, at first, addictive proposal. The mechanics work very well and the title is a lot of fun.
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The guys at Sumo Digital Newcastle try to offer a playful experience that is different from the usual and undoubtedly intriguing, at least on paper. Hood: Outlaws & Legends, in fact, is an atypical, brave product in many ways, that doesn't hide behind easy solutions.
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The fourteenth version of the strategic series signed by Tecmo Koei, Romance of the Three Kingdoms, arrives in our shores on the occasion of the thirty-five years of the franchise.
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Hunting Simulator is a title that will surely be appreciated by hunting enthusiasts, but other players could be bored after a few hours, due to its obvious defects.
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In Realpolitiks the player can rule an entire nation: the product is an ambitious 'strategic game', maybe too simple and shallow.
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The last episode of the series signed by Shinji Mikami is grabbed and thrown on the digital store of Xbox One and PlayStation 4, substantially unchanged since the previous generation. In the end, this is not a remastered version, but an overpriced old game.
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Entertaining without ever surprising, Tempest still suffers from some design flaws that should be absolutely corrected to improve the overall experience and make the game more accessible in the early stages.
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Hawken wasn't born under a lucky star, and carries on Ps4 many of the problems of the troubled PC version.
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Asemblance tells us a surreal story, full of mystery and suspense: a short but intense psychological horror game, in which the gameplay comes second.
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Azkend 2: The Wordl Beneath is a funny and light-hearted puzzle game, with more than 60 levels and some extra challenging modes, but it remains an extremely traditional product.
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Fast-paced, agile and funny, Nights of Azure is a light J-RPG with an unexpectedly interesting (love) story. On the other hand, is too easy and tecnhnically poor.
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The usual Olympic "adventure" of Mario & Sonic is, as the previous one, a collection of minigames. Well: to be onest, is a collecton of the same minigames we played 4 years ago. And the input detection problems are still here. Think about it only if you skipped London in 2012 and you are an old fan of Track & Field.
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Despite some good ideas related to the combat system, 7th Dragon III CODE: VFD, adds nothing particularly innovative to the dungeon crawler scene.
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Same old Pro Cycling Manager: the great managing experience is counterbalanced by a mediocre technical realization that, once again, stresses the team's inability to renew its creature.
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As things stand, Overwatch 2 is not so much a sequel, but more an update of the first chapter.
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