Aran Suddi
Aran Suddi's Reviews
Spacebase Startopia feels a bit too basic for a management game and is not something you could really spend hours cultivating once you have the station set up. What it offers is rather simplistic, and is marred by regular crashes on console and an AI advisor that you'll grow to hate.
Ghost Recon Breakpoint should be the breaking point for Ubisoft's open world design by committee. There's an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.
Gungrave VR comes across as a game where the devs were hyped for the possibility of VR but didn't know the best way to utilise it for an engaging experience. It's very short, there's no coherent story, the camera feels weird and not well implemented in the third person mode, and it all feels a bit bland. There are much better ways to spend your time and money unless you really have an hour to kill and Gungrave VR gets a very deep discount.
Light Tracer takes an interesting approach to VR platforming and environmental puzzles, even if they are generally easy to overcome. However, it would have benefitted from removing the boss battles and the design of the princess' outfit is questionable. There's plenty of ways the path finding controls of Light Tracer can be used for future, better titles, but Light Tracer itself definitely needed a lot more time to feel complete.
I wanted to like Lock's Quest. For a fan of strategy, RPG, and puzzles Lock's Quest could have been one of those titles that brought the three together properly. Nine years ago on the DS, it probably did it fairly well, but this port has a number of issues that could do with addressing. The camera and lack of explanation for your abilities are the most glaring ones, and once you settle into a tactical groove early on, things soon become dull. Lock's Quest is a game that had potential, but it feels squandered.
The Wardrobe is a point and click adventure that had a lot of potential, but it lacks what better games in the genre have done. The plot of the game is poorly held together by scenarios that barely make any sense, puzzle design leads to a lot of guesswork with very few clues to steer you in the right direction, and characters are mere plot devices. Yet the humour can be funny if a little crass at times, and while Skinny is a moody and annoyed character, his personality fits for someone who died suddenly in their teens. The Wardrobe had the scope to be better, but a lacklustre plot and strange puzzle design make its hard to recommend for point and click fans.
Old Time Hockey is a slog that tries to masquerade as a pick up and play arcade hockey title. Throughout the main campaign you feel like you’re dictated to play in a particular way instead. The devs have done everything right with the presentation and the commentary yet slipped up in creating a fun game. Arcade hockey games from a decade ago, even two decades ago, laid the perfect foundations to build upon but it feels like the devs of Old Time Hockey wanted to dig those foundations upon and build a series of poorly signposted office blocks where the ice rink used to be.
Pixel Gear is the first VR game I have felt underwhelmed by. Once the initial awe of looking around a voxel world wears off you’re left with quite a dull wave shooter that lacks any depth to it. The whole experience takes an hour to see and bar raising the difficulty or trying to beat a score there really is no reason to go back. Yet it has some of the most responsive shooting in a VR game which is one of the sole highlights, which other developers should take note of. It just feels like Pixel Gear needed more time and content before being available for purchase.
If the same calibre of quality was available from beginning to end then The Detail would be a well recommended game. As it stands, however, the game ends on a low note, just like this review.
Oointah have tried to make a game which does something a little different, but haven't really brought all the factors together properly. Mixing a fast paced and strategy with brutal difficulty is a challenge in itself, and making that fun or appealing even more so. Death by Game Show loses that appeal quickly by following the same basic gameplay throughout while punishing the player for even the smallest of mistakes. If you like tough games then this is for you, but fans of strategy or tower defence have much better options available to them.
A good platformer puts together well constructed levels and a decent challenge, while a great platformer has levels that encourage you to take risks and move through as fast as possible while offering fun challenges to tackle. Sadly Red Goddess doesn't offer any of these. Instead it feels like you are fighting the game every step of the way, and this is frustrating because of how much promise there is underneath all the problems. Given more time I'm sure Yanim Studio could have nailed this on the first attempt, but instead Red Goddess: Inner World's bugs dominate against the gameplay.
I loved the art style of Aaru's Awakening, I loved the story premise it had, and I loved teleporting. I did not love the rest of the gameplay decisions along the way.
If you really like your punishing hack and slash platformers, then Slave Zero X might be for you, but it doesn't feel as rewarding as it should when progress is made. You hardly feel like the killing machine you are as you run into difficulty spikes, and the near constant swarms of enemies just gets a bit dull when you are not learning any new techniques to fight them.
nGolf is one of those games that will fly by without much, if any fanfare. It offers a competent mini-golf game, but there have been others that have been more challenging and entertaining. It is not worth the full price, but at a steep discount it's a charming choice if you really need to play through some simple golf puzzles.
Regardless of what this review says, NBA 2K24 will sell millions of copies, and generate millions of dollars through VC. That is because basketball fans who want to play a basketball game have nowhere else to go. The on court action is really good, but without competition to keep them honest, 2K's monetisation has got out of hand and made modes like MyCareer near unplayable without extra investment from players.
Black Legend evokes a brooding atmosphere thanks to the fog covered streets of Grant and has some good ideas around party and class management, as well as its turn based battles. However, bugs and awkward camera controls, plus a lack of a strong narrative or lore makes Black Legend feel like a fog has descended obscuring its potential.
Who Wants To Be A Millionaire? stays faithful to the show's traditional format, packing in thousands of questions and several modes for both local and online multiplayer – the battle royale mode is a pretty good idea. There can be some odd difficulty spikes though, not to mention the need to grind to unlock more question packs and the player avatar and host doing little more than taking up space. A practical recreation that lacks any sort of soul.
Metal Max Xeno is just so thoroughly average when it comes to JRPGs. The basic world, familiar storyline, and characters serve an okay experience which embraces the grind a bit too much for a world that is generally void of much interest. The game feels like a throwback to older JRPGs which is great if that is what you're into, but there has been so much advancement in the genre that overall Metal Max Xeno feels a bit out of place.
The Occupation has a premise that is really intriguing in theory. Trying to spy on a powerful entity and taking them to task with your questioning is the kind of experience that can be great in the game, and taking inspiration from current affairs makes it feel much more authentic. It's a shame that various bugs, even when updated to the most recent build, can make the experience feel lacklustre, and at times a frustration to play.
Whatever viewpoint you're coming from, NBA 2K19 is both slightly better and a bit more competent than its predecessor, but there are still issues that need to be addressed. It is still clearly designed so there is an underlying temptation to invest in some VC just to get to the good bits, instead of spending days, weeks, months slowly building up your player or your team. That said, whatever score it's given really won't matter since the NBA 2K series will remain dominant when the competition isn't as strong as it could be. While NBA 2K19 is competent it has also, for me at least, continued down the road of not feeling as fun or exciting as previous NBA 2K titles. This year, the feeling isn't so much of outcry as it is fatigue at having seen the gradual changes take place over the last several years.