Steve Wright
- Resident Evil 2
- Assassin's Creed 2
- Batman: Arkham Asylum
Steve Wright's Reviews
It’s hard to settle upon an audience for MXGP 2019, especially on Xbox One — MXGP3 will work just fine for casual players, and those looking for a hardcore experience are better serviced with MXGP Pro instead.
Touchdown's beam katana is back and will need to be recharged during combat.
All of Stone's systems work to create a quirky little game with a bunch of things going for it and almost as many things that can detract from it.
There's not a lot to do in Spyro the Dragon
If you're a huge Zelda fan you might get a kick out of Hyrule Warriors and if you're a Dynasty Warriors fan you're sure to find something to love. If you missed this on Wii U, it's worth a go, but if you've been there and done that, you're probably best saving your money for something else
The Inpatient has a solid core that is coupled with a gimmick that detracts from it.
In the end, I wish Hidden Agenda was more of a traditional PS4 game rather than a PlayLink gimmick. Still, with a solid (yet slightly predictable storyline; at least, the one I played through), it's well worth a go. Supermassive is quickly becoming my favourite Sony developer.
Xenoblade Chronicles 2 isn't a bad game by any means, but it's one that only die-hard JRPG fans will love.
Unlike a lack of response (or urgency) after the launch of Star Wars: Battlefront, I truly hope that lessons are learned quickly and implemented before Battlefront 2's player base walks away in protest. Again.
Bland and generic against the computer, Playgrounds is infinitely better with friends. Priced competitively at around the $30 AUD mark, depending on console, it's worth a bounce if you go in with your expectations set at the right point.
ARMS has potential, but Nintendo's done its best to bury it under neon colours and a catchy theme tune.
A solid ending and the ability to get up close and personal with dinosaurs is Robinson’s saving grace, but it’s a bit of a slog to get to those bits. Robinson showed a great deal of promise, but ended up much like any other VR game in this launch window. You’ll be amazed by the sights until they become commonplace. Then, you’ll get frustrated by controls and ultimately, start to count down the minutes until you’re finished with it.
Tekken 8 will surely impress fans but I struggled to connect with it like I have Mortal Kombat 1 and Street Fighter 6. There's no denying it's a feast for the senses and is full of stuff to do... but if you're like me and haven't found Tekken memorable despite playing it across many years and many platforms, that's unlikely to change here.
Atlas Fallen‘s core is solid — though combat still needs some work — but it seems a bit sparse.
Despite some teething problems, The Chant is certainly worth a playthrough for those who appreciate the survival horror genre. More importantly, this debut title has me excited for what’s next from Brass Token; some small refinements of gameplay elements would make for an outing that I’d happily recommend to anyone with a controller. Here’s to a very pleasant surprise.
It’s sometimes a little rough around the edges, but there are some amazing selling points when it comes to Evil Dead. It has the look, feel and sound of proceedings down pat, even down to the movement of the evil presence as it stalks Ash and his friends in the cold, dark woods.
The variety of each of Wonderlands‘ six classes, combined with a deficit in mission difference, means you’ll have a much better experience with friends.
The bundled games are undeniably great, their enhancements solid — but nonetheless, these are old titles pulled off the shelf and given a fresh coat of varnish, and at an additional cost to those who’ve already purchased them at that. Timed for the onset of a whole bunch of new and engrossing titles in February 2022, take a second and reflect before you drop cash on this one. There’s plenty to play right now.
It's strange to see games that become worse after launch, but this is undeniably true for Halo Infinite. Because I trusted that couch co-op, a staple of the Halo experience, would be added in a post-launch patch, I gave the title the benefit of the doubt. I also expected multiplayer seasons to be plentiful, regular and full of engaging cosmetics, maps and modes. None of these things has happened.
Despite all my problems with Infinite, it’s a game made by a single developer (for the most part) that was amazing looking enough that Xbox wanted to tie it to its then next-gen, now current-gen console. While Infinite isn’t available on Xbox Series yet, it will be, and on PC has some amazing visuals that are worthy of your attention.