Hamish Lindsay
Sea of Thieves promised to be an exciting sandbox for players to sail the seas and have all kinds of piratey adventures. To its credit, Rare was upfront about what we should expect here – two ships, three guilds and three mission types — still, when the release date rolled round and this full-priced game set sail, it still managed to feel like an early access title.
In a lot of ways Project CARS 3 is reminiscent of the Forza Horizon series, though executed without any of the flair or fun that made the latter enjoyable. If you’re a racing fan, be it arcade or simulation, I recommend you avoid this game – it’s a thoroughly unenjoyable experience from a once great series.
Witch Queen is thankfully a beacon of hope. Destiny was long mocked for the narrative and mission design it provided, and this new expansion absolutely knocks it out of the park with the best campaign in the Destiny series. If you’re a lapsed veteran I sincerely hope you come back and experience the joy of the campaign. Its challenging difficulty and brilliant — actual — in-game storytelling are worth the price of admission alone.
Ultimately, I don’t really know who Skull and Bones is for. Diehard pirate nerds may get a kick out of the more “realistic” nature of things as opposed to Sea of Thieves, but after nearly 6 years the latter certainly does most things better. For the MMO, looter shooter gang among us (i.e. me) there’s just not enough meaningful here, and for there’s no depth there for the RPG crew either.