Claudio Cugliandro


26 games reviewed
72.5 average score
70 median score
38.5% of games recommended
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Jan 11, 2017

Red Rope is a very original experience, taking the risk to develop an unusual idea, which is based on few themes and gameplay elements, that are perfectly executed.

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5.5 / 10.0 - Event[0]
Jan 20, 2017

Event 0 starts with original ideas, but lacks the courage to tell the story of an Artificial intelligence and its relationship with the player.

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6.5 / 10.0 - Kona
Mar 17, 2017

Kona is an interactive thriller set in a cold, hostile and surreal place, but its interesting gameplay mechanics are limited by a linear progression.

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Apr 9, 2017

Blackwood crossing is a game about love, death and pain, which tells a beautiful story in a simple and straightforward way.

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Renowned Explorer is a pretty original experience, with various features which allow us to customize our personal adventure. It's a pity that the game offers a lot of boring and redundant situations to the player.

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Jul 4, 2017

Toby: The Secret Mine lacks inspiration and original ideas: it's a puzzle-platform adventure inspired by masterpieces like Limbo and Inside, but it isn't able to rival with them.

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7 / 10.0 - Black The Fall
Jul 10, 2017

Black The Fall is a puzzle-platform set in a dystopian and dictatorial world, which echoes the political situation of Romania. Gameplay and storytelling are excellently connected with each other.

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6.5 / 10.0 - Antihero
Jul 13, 2017

Despite some flaws, and peaks of excessive difficulty or easiness, Antihero is an enjoyable game. It's not particularly excellent, but it can be a nice title for turn-based strategy fans.

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8 / 10.0 - The Long Dark
Sep 14, 2017

And perhaps this reflection can really make us understand what The Long Dark is, in essence: the work of Hinterland Studio is the interactive and digital representation of an extraordinary ecosystem with a decisive cultural and historical value, which the authors wanted to allow everyone to explore, satisfying our playful and interactive needs, but obliging us in any case to live it in depth, with the dignity it deserves.

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Oct 26, 2018

An artistic manifesto of overflowing power.

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Jan 25, 2019

Unfortunately, The Hong Kong Massacre bode well beyond anything that came into our hands. The game seems more the son of the attempt to emulate a great success than the birth of a concrete and coherent vision.

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9 / 10.0 - APE OUT
Feb 28, 2019

With a resoundingly evocative and cathartic ending, and with various, small secrets waiting to be unveiled by the community and by the players, Ape Out is already a classic of the genre, for its extraordinary aesthetic and sound style, and for the excellent quality of the his game design.

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7 / 10.0 - Pathway
Apr 21, 2019

Pathway achieves its goal in an excellent way, not adding anything revolutionary to the most traditional formula of its kind but without fully adhering to its structures. The product distances itself from the canons enough to be decidedly deserving: bluntly recommended to fans of the genre, who for about ten hours will be able to surprise themselves at every new crossroads, living with curiosity every event, every clash and every new random discovery.

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7 / 10.0 - Gato Roboto
Jun 19, 2019

Without ever excelling or innovating in any element of its design, Gato Roboto proves to be a cohesive and immediate experience.

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8 / 10.0 - Pathologic 2
Jun 19, 2019

Thanks to its extraordinary aesthetic choices and his infinite variety of roleplaying approaches, combined with the depth and exquisite wickedness of survival mechanics, Pathologic 2 is confirmed as an original, atypical, dreamlike, violent and masochistic experience.

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6.5 / 10.0 - Darq
Aug 14, 2019

The game offers players some decidedly remarkable moments during the three hours required for completion

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Sep 7, 2019

Based on the perspective players approach Children of Morta, it is possible to frame it either as a disappointment or as a breath of fresh air.

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Oct 1, 2019

Untitled Goose Game does not deserve to be played because of its being "game", but for the coherence of the authors in imagining, creating and pursuing an objective, which however simple and banal shows with strength a vision and a determined will.

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7.5 / 10.0 - John Wick Hex
Oct 8, 2019

With courage, originality and a certain boldness, Bithell relies on the evidently inexhaustible innovative charge of his creative flair, absorbing the good things done by Super Hot and Hot Line Miami, giving us back an experience that is paradoxically at the antipodes and at the same time perfectly in line to the spirit of John Wick.

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9 / 10.0 - Disco Elysium
Nov 4, 2019

ZA / UM, authors of Disco Elysium, showed great courage in not pretending to revolutionize a genre, but in dedicating themselves body and soul to overcoming their limits by exploiting their merits.

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