Danny Saya
Sonic Boom: Shattered Crystal isn't the game that is going to save the franchise by any means, but this isn't another Sonic '06.
Divisive as it may be, Majora's Mask is an important game in the Zelda series; not for its technical innovations, but for its storytelling and gameplay achievements.
Grow Home delivers on a simple yet charming story in an equally engaging world.
Despite not doing anything particularly new, Tipping Stars still a great puzzle game that does a nice job straddling the line between fun and frustrating.
Mario Party 10 ends up feeling like an effort to streamline the series in the hopes to appeal to a wider audience. While Mario Party 10 is still a great party game and fun to play with friends,the fun is short lived due to small boards and a lack of any customization. The mini-games and boss fights are a lot of fun, and some of the bonus modes are a nice distraction, but those don't hold up the game on their own.
Elliot Quest definitely walks this line but never really lands into either side of the spectrum. That's not to say that the game is bad or lacks identity, as it wears its influences on its sleeve, but Elliot Quest establishes a world and narrative of its own.
As far as puzzle platformers are concerned, Boxboy is a breath of fresh air and proves that no matter the size or style of game, HAL is always committed to delivering a unique and fun experience with their games.
Stealth Inc. 2 delivers on story, looks and gameplay without comprising one for the other. Fans of stealth games, or even 2D sidescrollers in general would be doing themselves a disservice by not playing this game.
Every moment of Necrodancer is fun and engaging, the music is some of the best original music in any rhythm game, and the entire experience feels very original.
In the case of The Weaponographist, you're not going to find anything overtly new or innovative, but rather a combination of smaller mechanics working in tandem to form a solid but familiar experience.
Despite its flaws Chroma Squad is a very fun experience that should not be missed.
As it stands though, High Strangeness feels like a game that was built around a novel idea and hurried to completion.
It might not be a game for players that aren't looking to be challenged, but Invisible, Inc. is a great stealth experience despite a couple of minor setbacks.
True to its name, there are no heroes in Not a Hero, but there is a very fun shooter despite its flaws.
There are also quite a few memorable moments throughout the game, but when you're playing through the fourth or fifth chase scene or big dinosaur fight those initial flashes of brilliance lose their luster.
Volume is a strong game that is not without its flaws, but finds a nice home in the class of stealth games this year has already offered.
Destiny: The Taken King is the first expansion in the second year of Destiny and it changes so many of the core concepts, from its interface to its mechanics, that it feels like playing an entirely new game.
Triforce Heroes is a great time for Zelda fans and fans of multiplayer games alike.
Sword Coast Legends is a solid game who's one saving grace is its infinitely customizable DM mode. Fans of isometric RPGs or players looking for a traditional D&D experience won't be disappointed with Sword Coast Legends. The Dungeon Master mode is especially great for groups looking to transition from pen-and-paper to something more streamlined yet still robust.
How does Garden Warfare 2 improve on the original's mechanics and gameplay? In short, it doesn't.