TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
Black Mirror Re-explores An Adventure Of Madness And Lineage
Spintires: MudRunner Is A Tough, But Rewarding Ride
Rogue Trooper Redux Polishes Its War, But Keeps Some Baggage
If you bring some friends or find a few, Tree of Life is a lush environment that will give back in kind.
Rezrog is a give and take of fairly enjoyable character building and somewhat tedious and repetitive dungeon crawling.
It may be short, but it is also easily affordable. If you've got a little extra change in your bank account and feel like trying something out of the ordinary, I'd recommend giving Euclidean a try.
This is an entertaining way for long time fans to re-explore their favorite One Piece moments or even unfamiliar fans to get acquainted with what they've been missing. However, when you strip all that away, this is just another Warriors game and certainly not the best playing one.
Armikrog brings back many old problems and mixes them with new ones as well, occasionally distracting from what is otherwise a funny and beautiful game.
The Charnel House Trilogy is game that ebbs and flows. It's a game that sucks you in and then confuses you. It takes your hand and intentionally leads you into uncertainty and fear.
Double Dragon Gaiden: Rise of the Dragons gives the series yet another fresh coat of paint and I’m glad to see the Lee boys back in action.
Mato Anomalies was a kind of game that pushed me away and pulled me in frequently. I found Doe’s investigative side to be boring outside of good story bits and the Mind-Hack card battle segments. Meanwhile, between the Gear system and skill cooldown system, exploring the Rifts and fighting the Bane Tide would be really fun, if not for the lack of enemy variety and non-stop one-liners. The story was good enough to help me look past some of the issues, but ultimately Mato Anomalies has a lot of repetitive annoyances that keep it from being better than many of the RPGs it borrows from.
I really like the overall style of Gundam Evolution. The maps are neat and the mobile suits are a decent starting lineup, even if I don’t like some of the omissions from throughout the franchise in both the roster and cosmetic options. There’s also the fact that some of these mobile suits just feel straight-up overpowered compared to certain other niche options in team comp. That said, as a live-service free-to-play game, I’ve never had an issue finding a match in Gundam Evolution and it looks like the groundwork is here for some good improvements, additions, and balancing over time.
GigaBash has a lot of fun elements to it. The monsters are quite varied and well-designed, in terms of both original creatures and obvious nods to classics. I also really enjoyed the battlegrounds, music, and stories (as short as the latter was). And that last note ultimately sums up my experience. In both gameplay modes and story, it doesn’t take a lot of time to see everything GigaBash has going on. Even so, if you can wrangle some buddies together either locally or online, GigaBash would make a solid addition to a party game night.
Soundfall does quite a few things right. Its loot and shoot design set to a lot of good music is commendable. The tracks included in the game are of a wide variety and even if you get through the entire game, the ability to play levels to your own favorite music is pretty great (on PC). The problem is… Soundfall’s gear and enemies just aren’t all that compelling. The music and rhythmic gameplay are good enough to carry a lot of this game, but I can’t help but wish it had a more rewarding variety of gear to look forward to and enemies that didn’t quickly end up feeling like repetitive drones. Even so, if you can get down with a good rhythm action game alone or with friends, Soundfall might be worth it whether you play to its soundtrack or bring your own.
Phantom Breaker: Omnia is a really interesting anime fighting game with an eclectic cast of characters, even if some of those characters’ art styles look strange and out of place. An interesting and easy-to-understand fighting system also means being able to specialize any given character with the game’s three systems and further boosting playstyle variety. Some might be taken aback by the simplicity of inputs, but there’s still plenty of strategy and mastery of characters to be had.
DEEER Simulator is freaking ridiculous, and I say that mostly in a good way. It’s not here to give you the flashiest graphics or the most cohesive gameplay experience. You should not expect to come into it and say, “ah, that makes sense” at pretty much any point. It’s a game of ridiculously over-the-top physics, antics, and freedom. I wouldn’t say it’s an incredibly long experience (I wish there was more), and its jank can sometimes be so much that it actually detriments the game. That said, if you want something that’s just plain silly - that lets you be a deer and do crimes - DEEER Simulator might be well worth the distraction.
There’s a lot I like about Echo Generation. The adolescent youth in sci-fi suburbia story is really charming and aided thoroughly by the game’s gorgeous voxel visuals and delicious soundtrack. There were definitely some parts held down by archaic design decisions, such as the utter lack of a hint system or direction and the need to grind experience, especially on new party members. However, Echo Generation also has a lot of fun tried and true RPG design to it as well. All-in-all, it makes for a game where the good journey, music, and combat will likely overcome most of the distracting missteps you may come across.
Ultimately, I think what Lost in Random reminds me of most is American McGee’s early Alice games, but less brutal and more whimsical. It’s got a similar form of macabre about its world and narrative, but it also has a similar limitation and technical tarnish that those games had. Even and Dicey’s Journey to save Odd and stop the Queen is well written and presented by the game’s action, music, and narrative, but it feels like there’s also varying degrees of jank just sitting in your periphery. Get past that, and I still feel this is a fairy-tale adventure that deserves a cover-to-cover read.
This game’s open world just isn’t fun, and the activities you need to do to get back to the good stuff are increasingly stretched and dull. I can appreciate the flashy action and grindhouse exploitation nature of No More Heroes 3 for what it is, but it kept the camera on the boring parts a little long for my liking. Still, if you’re looking to continue the weird assassin adventures of Travis Touchdown, then the chores are also probably worth doing to see how the escapade unfolds.
I’m not going to blast The Ramp too much for how limited it is in its offerings because the developer is pretty straightforward about exactly that. It’s essentially a chill experience without goals or milestones to achieve. You skate to your heart’s content, enjoy the soundtrack, land tricks, crash and burn, and restart to your heart’s content. I enjoyed it for what it is. It’s not something I can imagine anyone putting hours of playtime into. Still, at the very least, if you want to kill some time, stick some tricks, and occasionally absolutely annihilate your poor little skater on some bad landings, The Ramp could be worth a spin at its low price of $6.