Lucas Moura
“The Rogue Prince of Persia” already shows an impressive foundation with a good variety of moves, cool enemies and a fantastic progression that kept me wanting for more. “Evil Empire” has a gem on its hands, and I can’t wait to see it even more polished.
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Maybe things will be fixed by the start of season 1 in May, maybe they won’t and we are either stuck with” “Blood Bowl 2: Legendary Edition” until “Blood Bowl 3: Legendary Edition” comes out or its publisher Nacon decides to cut its losses short and in another 10 years or so we maybe get a shot of another “Blood Bowl”. No matter the outcome, the damage is done and the community will always remember Blood Bowl 3 as an awful and mismanaged launch. I truly hope it bounces back from this, but I’m not holding my breath.
Unfocused in both its plot and gameplay, We Happy Fews completely misses the mark and does a huge disservice by spreading old stigmas associated with mental health issues.
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Over the past seven years, I’ve played about 35 soulslike games (in case you’re curious about how saturated the genre is); Code Vein II is not among the worst of them, but it’s one of the most disappointing.
In a better timeline, “Where Winds Meet” would be an amazing open world RPG, one I would easily dish out $80 or more to play it. One with a more constrained scope, better pacing, voice acting and translation. Sadly, we live in the bad time line. And my time with it ends here.
I want to believe that Blackbird Interactive will turn this (mother)ship around; that they’ll add more maps, new factions and mechanics like stated in their 2024-2025 roadmap. But I can’t, I’m sorry.
The Valiant tries to recapture some of the charm of Company of Heroes but in a “medieval-esque” setting but it fails due to its shallow gameplay, clumsy storytelling and lack of unit variety. Questionable design decisions, such as animation tied so severely to how units behave on the battlefield only makes it worse. There are some good ideas, such as “heroes”, but sadly they are not well used within the game. For diehard strategy fans only
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Even with all the beauty and event variety, Dakar Desert Rally drops the ball when it comes to the driving itself. Be it in a quad, a motorcycle or a truck, you will either lose grip very easily or get hit by the extremely aggressive AI. Not all is bad though, the simulation mode shows promise, but it would only shine after a couple of much needed patching.
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Call of the Wild: The Angler has beautiful vistas, a huge map and a big variety of rods to choose from, but its mix of rather simplistic and obtuse fishing, along with some serious visual issues, turns the game from an “essential fishing game for fans” to a “wait until it gets better”. Expansive Worlds has a great track record of improving things over time, so it might be worth a look in 2023 or beyond.
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With the exception of a new difficulty and some minor enhancements to its combat, Kingdoms of Amalur feels like a remaster built upon the community previous efforts on modding the original game. The biggest “improvement” you’ll see — at least on PC — is a myriad of new bugs and headaches. Stick to the original if possible.
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Someday You’ll Return overreliance on guilt instead of the already established myths about the region – and frequently referenced – but also makes it a lesser, more predictable game. It’s an indie game trying to stand the shoulders of giants. But as it often happens. The “AAA” industry might provide great visuals but lacks creativity.
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Romance of the Three Kingdoms always had a big issue with its convoluted interface, but XIV – instead of improving it – strips almost every aspect that made both XI, XII and XIII such gems. What is left is a soulless corpse with very few noteworthy aspects. It’s surely a good base to build upon, but not something worth playing right now.
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If anything, Rise of the Cartels shows that doing turn-based games in which every unit moves in its own turn instead of the traditional team-based mode is a bad idea. Tactical battles turn into a back and forth between two or three units, it lacks depth the genre is known for.
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While Stygian offers wealth in its lore and worldbuilding, it falls short with bugs, a rushed ending and very frustrating combat encounters.
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Warparty still lives in the 90's, the so-called "golden era of real time strategy games", whilst ignoring the huge advances the genre made in the last 20 years. It should feel like a nice nostalgia trip, but it turns to be a game stuck in time, with little to show other than cool looking dinosaurs.
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Bursting with ideas on how to revolutionize the 4X Genre, At The Gates demise lies in its poor execution, lackluster AI and what it seems to be an endless list of bugs.
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Odd translation and wonky combat makes Ash of Gods not only to live in the shadow of The Banner Saga, it fails to capture what made the games developed by Stoic so amazing.
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Filled with Nostalgia, Kingsway is a roguelike without the good parts. It relies far too much on its user interface to create tension instead of developing actual variety on its enemy encounters and combat systems.
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Not only a disappointing spinoff for the Valkyria franchise, a disappointing action RPG overall.
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Shallow, buggy and uninspired, Syberia 3 fails to live up to its predecessors.
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