Carlos G. Gurpegui
Although the main premise of The Swords of Ditto is appealing when we spend a few hours in it it's feels a little bit tedious.
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The Awesome Adventures of Captain Spirits set the mood for Life is Strange 2 and makes a great character of Chris. We want to know more about him and about Captain Spirit because the prologue also feels clumsy in its dialogues and narrative (maybe because of the time that last).
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MachiaVillain is a interesting mix between the horror movies clichés and a sim but after few hours the game feels clumsy and devious in it's mechanics.
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The return of one of the vicars in the RTS genre is a mix between nostalgic memories and learning how to manage your rage. The same problems that in 90s where the norm now are huge problems that can make you shout at your citizens.
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Aer Memories of Old is a beatiful game. A place to come back from time to time to enjoy a flight. Forgotten Key has created a complex tiniy world explained well and full of little secret but, at the end it feels small and we want more and more.
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Seven: The Days Long Gone is a nice stealth-rpg with a very beatiful art and ost. The games works better as a tactic stealth game than as a rpg game but the mix feels god most of the time.
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Spellforce 3's mix of RTS and RPG can be interesting for a good amount of players but can also be not enough for the most devoted RTS and RPG's players. The narrative doesn't do anything special but maintains a good rhytm and do it's best.
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Baobab's Mausoleum is an excentric experience mix of Twin Peaks, X-Files and some kind of burlesque. Watracio Walpurgis, our heroe, has a bright future ahead but maybe these aren't the best first steps.
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Although Ever Oasis is a beutiful and well designed action-rpg it's feels extremely simple and has nothing new for the genre fans.
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Mother Russia Bleeds is like melting Takashi Miike cinema with tumblr and Hotline Miami. A nice beat'em up with a bloody aesthetic and a nice gameplay.
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Laser League is a really nice craft sport game. Roll7 had created a one button game capable of grab you and have playing for hours.
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The Banner Saga 3 closes the epic journey created by Stoic. However, its condition of being the ending makes the game a constant rush and, in the end, the decisions and climaxes lose their purpose.
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Minit is a game you play in shorts games of a minute that you'd like to play for hours.
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Where The Water Tastes Like Wine gets to translate the oral narrative into a game mechanic. The way the game transforms and mutate the stories that we know and we tale make the game a deep reflection about the most human act of all: telling our experiences to other so they can learn from us.
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Hand of Fate 2 is an interesting fusion between deck building games mechanics and the worl of Interactive Fiction. Defiant Development has created a nice fusion between narrative driven game with a high number of player choices.
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Mario & Luigi: Superstar Saga and Bowser's MInions is a nice little game for Nintendo 3DS. Bowser's Minions is a great inclusion. Although in the end-game it's gets a little boring and repetitive Nintend surely knows how to create happy and safe places in their games.
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Yakuza Kiwami is the perfect game for those who never played a Yakuza before. The new graphics and control are a nice way to enter in the life o Kiryu.
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Aven Colony is a nice alternative to Cities: Skylines and a well made city builder. Even when it gets boring or repetitive it's still a nice game.
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Fire Emblem Echoes: Shadows of Valentia is a nice way of playing Fire Emblem Gaiden but it fails to achieve the quality of the latest games of the franchise.
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Dragon Quest VIII for the Nintendo 3DS is the best way to get into the Dragon Quest mood. A nice way to understand why everyone loves the franchise. But for the veteran player is not mucho of an exercise of nostalgia.
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